PRIMITIVE · TEMPORAL CHRONOLOGICALPerpetual Lock18 BUby SystemNarrative rulePermanently anchors a capability. The effect no longer expires when the combat round loop terminates.Mechanical outputGrant duration persistent to self.Behavior▲ GrantMirrors as RevokeGrant duration persistent to self.StackingUnique per primitiveMirror rule▼RevokeSourceFork mapVersions