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Perpetual Lock

PRIMITIVE

Perpetual Lock

4 versions published

Compare latest two versions →
  1. v1FULL snapshot18 BUSlot into buildJul 16, 2026
    system / unpublished

    Initial publication — full snapshot of the content.

    Show reconstructed payload
    {
      "name": "Perpetual Lock",
      "buCost": 18,
      "iconKey": "lorc/hourglass",
      "iconUrl": null,
      "category": "TEMPORAL_CHRONOLOGICAL",
      "costTier": "Tier 3 — Major (18 BU anchor)",
      "isPublic": true,
      "iconColor": "#e5e7eb",
      "iconSource": "GAME_ICONS",
      "isMirrorable": true,
      "mirrorVector": "VARIABLE_VECTOR",
      "hardModifiers": [
        {
          "kind": "modify",
          "value": 1,
          "target": "behavior:duration_persistent",
          "forkHint": "The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).",
          "stacking": "unique-by-primitive",
          "operation": "grant"
        }
      ],
      "narrativeRule": "Permanently anchors a capability. The effect no longer expires when the combat round loop terminates.\n\n---\n\n**Fork guidance:** The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).",
      "mirrorBuCredit": 18,
      "mechanicalOutputText": "Convert a 'Scene' duration into a 'Persistent' effect.",
      "mirrorEligibilityNotes": ""
    }
  2. v2FULL snapshot18 BUSlot into buildDiff v1↔v2
  3. v3FULL snapshot18 BUSlot into buildDiff v2↔v3
  4. v4FULL snapshot18 BUlatestSlot into buildDiff v3↔v4
system / unpublished

Initial publication — full snapshot of the content.

Show reconstructed payload
{
  "id": 211,
  "name": "Perpetual Lock",
  "tags": [],
  "buCost": 18,
  "userId": null,
  "iconKey": "lorc/hourglass",
  "iconUrl": null,
  "bindings": {},
  "category": "TEMPORAL_CHRONOLOGICAL",
  "costTier": "Tier 3 — Major (18 BU anchor)",
  "isPublic": true,
  "createdAt": "2026-07-04T14:55:58.110Z",
  "iconColor": "#e5e7eb",
  "updatedAt": "2026-09-14T09:55:17.733Z",
  "iconSource": "GAME_ICONS",
  "contentHash": "40e91d50425c3bc590f61401ff678160c92a533641459af59e5ec708a04fec95",
  "targetScope": null,
  "isMirrorable": false,
  "mirrorVector": "VARIABLE_VECTOR",
  "sourceOrigin": "system",
  "bindingSchema": {},
  "hardModifiers": [
    {
      "kind": "modify",
      "value": 1,
      "target": "behavior:duration_persistent",
      "forkHint": "The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).",
      "stacking": "unique-by-primitive",
      "operation": "grant"
    }
  ],
  "narrativeRule": "Permanently anchors a capability. The effect no longer expires when the combat round loop terminates.",
  "definitionKind": "EXPRESSION",
  "mechanicalRule": {},
  "mirrorBuCredit": 0,
  "iconProposedKey": "lorc/hourglass",
  "iconProposedUrl": null,
  "iconProposedColor": "#e5e7eb",
  "iconProposedSource": "GAME_ICONS",
  "consequenceBehavior": null,
  "templatePrimitiveId": null,
  "mechanicalOutputText": "Add +[value] to [target].",
  "mechanicalTemplateText": "",
  "mirrorEligibilityNotes": ""
}
system / unpublished

Initial publication — full snapshot of the content.

Show reconstructed payload
{
  "id": 211,
  "name": "Perpetual Lock",
  "tags": [],
  "buCost": 18,
  "userId": null,
  "iconKey": "lorc/hourglass",
  "iconUrl": null,
  "bindings": {},
  "category": "TEMPORAL_CHRONOLOGICAL",
  "costTier": "Tier 3 — Major (18 BU anchor)",
  "isPublic": true,
  "createdAt": "2026-07-04T14:55:58.110Z",
  "iconColor": "#e5e7eb",
  "updatedAt": "2026-09-14T11:53:47.993Z",
  "iconSource": "GAME_ICONS",
  "contentHash": "40e91d50425c3bc590f61401ff678160c92a533641459af59e5ec708a04fec95",
  "targetScope": null,
  "isMirrorable": false,
  "mirrorVector": "VARIABLE_VECTOR",
  "sourceOrigin": "system",
  "bindingSchema": {},
  "hardModifiers": [
    {
      "kind": "modify",
      "value": 1,
      "target": "behavior:duration_persistent",
      "forkHint": "The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).",
      "stacking": "unique-by-primitive",
      "operation": "grant"
    }
  ],
  "narrativeRule": "Permanently anchors a capability. The effect no longer expires when the combat round loop terminates.",
  "definitionKind": "EXPRESSION",
  "mechanicalRule": {
    "value": 1,
    "family": "GENERIC",
    "target": "Behavior:Duration Persistent",
    "operation": "grant",
    "recipient": "SELF",
    "conditionText": ""
  },
  "mirrorBuCredit": 0,
  "iconProposedKey": "lorc/hourglass",
  "iconProposedUrl": null,
  "iconProposedColor": "#e5e7eb",
  "iconProposedSource": "GAME_ICONS",
  "consequenceBehavior": null,
  "templatePrimitiveId": null,
  "mechanicalOutputText": "Grant 1 to Behavior:Duration Persistent.",
  "mechanicalTemplateText": "",
  "mirrorEligibilityNotes": ""
}
system / unpublished

Initial publication — full snapshot of the content.

Show reconstructed payload
{
  "id": 211,
  "name": "Perpetual Lock",
  "tags": [],
  "buCost": 18,
  "userId": null,
  "iconKey": "lorc/hourglass",
  "iconUrl": null,
  "bindings": {},
  "category": "TEMPORAL_CHRONOLOGICAL",
  "costTier": "Tier 3 — Major (18 BU anchor)",
  "isPublic": true,
  "createdAt": "2026-07-04T14:55:58.110Z",
  "iconColor": "#e5e7eb",
  "updatedAt": "2026-09-28T14:52:46.292Z",
  "iconSource": "GAME_ICONS",
  "contentHash": "40e91d50425c3bc590f61401ff678160c92a533641459af59e5ec708a04fec95",
  "targetScope": null,
  "isMirrorable": false,
  "mirrorVector": "VARIABLE_VECTOR",
  "sourceOrigin": "system",
  "bindingSchema": {},
  "hardModifiers": [
    {
      "kind": "modify",
      "value": 1,
      "target": "behavior:duration_persistent",
      "forkHint": "The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).",
      "stacking": "unique-by-primitive",
      "operation": "grant"
    }
  ],
  "narrativeRule": "Permanently anchors a capability. The effect no longer expires when the combat round loop terminates.",
  "definitionKind": "EXPRESSION",
  "mechanicalRule": {
    "family": "FEATURE_ACCESS",
    "bindings": {
      "feature": "duration_persistent"
    },
    "operation": "grant",
    "recipient": "SELF",
    "conditionText": ""
  },
  "mirrorBuCredit": 0,
  "iconProposedKey": "lorc/hourglass",
  "iconProposedUrl": null,
  "iconProposedColor": "#e5e7eb",
  "iconProposedSource": "GAME_ICONS",
  "consequenceBehavior": null,
  "templatePrimitiveId": null,
  "mechanicalOutputText": "Grant duration persistent to self.",
  "mechanicalTemplateText": "",
  "mirrorEligibilityNotes": ""
}