PRIMITIVE · TRIGGER HOOKDirect Material Trigger3 BUby SystemNarrative ruleReactive Guard. Triggered by concrete actions: crossing a physical threshold, launching an attack, dropping an object.Mechanical outputGrant trigger material to self.Behavior▲ GrantMirrors as RevokeGrant trigger material to self.StackingUnique per primitiveMirror rule▼RevokeSourceFork mapVersions