Library
8 public entries from the SwordWeave corpus. Sort, filter, fork what you like.
effect
Blind Stun is a complete sensory + motor shutdown. The target's vision is fully negated and their reaction slot is suppressed for the duration, leaving them blind, deaf to subtle cues, and unable to mount a counter-response. The effect is the canonical 'stunned' condition in the system — neither attack nor defense is permitted.
Built from a Sensory & Physiological Tag (vision disruption), a Cognitive & Agency Tag (reaction suppression), and a Reactive Bulwark (DEFENSIVE) inverted — instead of granting defense, it denies the target their own reactive response window. Universal stun primitive for physical, magical, or psychic sources.
effect
Shattered Composure is a multi-mechanical hysterical breakdown condition. Combines movement speed zero, reaction locking, and defense penalties to mimic a total psychic collapse. Designed to be nested inside a larger psychic-wave capability to represent the full mechanical surface area of the meltdown.
Composed of Velocity Arrest (no movement), Blind Stun (reaction + perception denied), and a Cognitive & Agency Tag (defense penalty framing). This effect alone doesn't deal damage — it strips the target of all mechanical agency for the duration.
effect
Blind Stun is a complete sensory + motor shutdown. The target's vision is fully negated and their reaction slot is suppressed for the duration, leaving them blind, deaf to subtle cues, and unable to mount a counter-response. The effect is the canonical 'stunned' condition in the system — neither attack nor defense is permitted.
Built from a Sensory & Physiological Tag (vision disruption), a Cognitive & Agency Tag (reaction suppression), and a Reactive Bulwark (DEFENSIVE) inverted — instead of granting defense, it denies the target their own reactive response window. Universal stun primitive for physical, magical, or psychic sources.
effect
Shattered Composure is a multi-mechanical hysterical breakdown condition. Combines movement speed zero, reaction locking, and defense penalties to mimic a total psychic collapse. Designed to be nested inside a larger psychic-wave capability to represent the full mechanical surface area of the meltdown.
Composed of Velocity Arrest (no movement), Blind Stun (reaction + perception denied), and a Cognitive & Agency Tag (defense penalty framing). This effect alone doesn't deal damage — it strips the target of all mechanical agency for the duration.
effect
Compelled Focus is the system's clean translation of an MMO-style Taunt / Aggro mechanic — built purely by restricting the targets' mathematical options rather than using rigid behavioral mind-control. While active, the affected entity's reaction targeting is restricted: they can only spend their reaction slot against the source of the effect, not against any other target.
Composed of a Cognitive & Agency Tag (attention lock) plus a Behavioral Directive / Data Trace Masking that re-targets reaction permissions. The target still chooses to act — they just can't choose to act on anyone but you.
effect
Vertigo Spasms simulates complete inner-ear or mental disruption. The target experiences severe probability manipulation — every coordinated action becomes unreliable. The character's inner-ear or spatial-perception circuit is overridden, throwing off all coordination rolls for the duration.
Built from a Sensory & Physiological Tag (vestibular disruption) combined with a Cognitive & Agency Tag (motor coordination interference) and a Probability Bias primitive that introduces Negative Bias (Disadvantage) on Physical Checks for the duration. Common in psychic and air-domain attacks.
effect
Corrosive Decay is an ongoing structural erosion condition. While active, the target's physical protections degrade incrementally — each turn their effective defense threshold drops. Does not deal direct damage; instead makes the target a vulnerable target for the rest of the player squad to exploit.
Composed of Sensory & Physiological Tag (biological/material erosion) plus a Structural Hardening (Domain Resistance) inversion — the hardening modifier is applied to the attacker's bypass, not the target's own defense. Pairs naturally with acid or void domains.
effect
System Freeze targets an entity's mechanical apparatus or nervous system with a complete lockdown. The affected entity's reaction slot is suppressed for the duration and all velocity-based movement is reduced to zero — they remain rooted in their current coordinate until the effect ends or is dispelled.
Built from a Physical Interaction Tag (structural lockdown) plus Velocity Arrest (anchor to current coordinate) and a Behavioral Directive / Data Trace Masking that suspends reaction permissions. Ideal for isolating high-threat enemies orbs of technology or ice domain encounters.