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8 public entries from the SwordWeave corpus. Sort, filter, fork what you like.

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Blind Stun

effect

32 BU

Blind Stun is a complete sensory + motor shutdown. The target's vision is fully negated and their reaction slot is suppressed for the duration, leaving them blind, deaf to subtle cues, and unable to mount a counter-response. The effect is the canonical 'stunned' condition in the system — neither attack nor defense is permitted.

Built from a Sensory & Physiological Tag (vision disruption), a Cognitive & Agency Tag (reaction suppression), and a Reactive Bulwark (DEFENSIVE) inverted — instead of granting defense, it denies the target their own reactive response window. Universal stun primitive for physical, magical, or psychic sources.

stunblindcontrolcrowd-control
0

Shattered Composure (fork)

effect

28 BU

Shattered Composure is a multi-mechanical hysterical breakdown condition. Combines movement speed zero, reaction locking, and defense penalties to mimic a total psychic collapse. Designed to be nested inside a larger psychic-wave capability to represent the full mechanical surface area of the meltdown.

Composed of Velocity Arrest (no movement), Blind Stun (reaction + perception denied), and a Cognitive & Agency Tag (defense penalty framing). This effect alone doesn't deal damage — it strips the target of all mechanical agency for the duration.

psychichystericalbreakdowncomplex
by Mashu
0

Blind Stun (fork)

effect

36 BU

Blind Stun is a complete sensory + motor shutdown. The target's vision is fully negated and their reaction slot is suppressed for the duration, leaving them blind, deaf to subtle cues, and unable to mount a counter-response. The effect is the canonical 'stunned' condition in the system — neither attack nor defense is permitted.

Built from a Sensory & Physiological Tag (vision disruption), a Cognitive & Agency Tag (reaction suppression), and a Reactive Bulwark (DEFENSIVE) inverted — instead of granting defense, it denies the target their own reactive response window. Universal stun primitive for physical, magical, or psychic sources.

stunblindcontrolcrowd-control
by Mashu
0

Shattered Composure

effect

28 BU

Shattered Composure is a multi-mechanical hysterical breakdown condition. Combines movement speed zero, reaction locking, and defense penalties to mimic a total psychic collapse. Designed to be nested inside a larger psychic-wave capability to represent the full mechanical surface area of the meltdown.

Composed of Velocity Arrest (no movement), Blind Stun (reaction + perception denied), and a Cognitive & Agency Tag (defense penalty framing). This effect alone doesn't deal damage — it strips the target of all mechanical agency for the duration.

psychichystericalbreakdowncomplex
0

Compelled Focus

effect

24 BU

Compelled Focus is the system's clean translation of an MMO-style Taunt / Aggro mechanic — built purely by restricting the targets' mathematical options rather than using rigid behavioral mind-control. While active, the affected entity's reaction targeting is restricted: they can only spend their reaction slot against the source of the effect, not against any other target.

Composed of a Cognitive & Agency Tag (attention lock) plus a Behavioral Directive / Data Trace Masking that re-targets reaction permissions. The target still chooses to act — they just can't choose to act on anyone but you.

tauntaggropsychicemotion
0

Vertigo Spasms

effect

24 BU

Vertigo Spasms simulates complete inner-ear or mental disruption. The target experiences severe probability manipulation — every coordinated action becomes unreliable. The character's inner-ear or spatial-perception circuit is overridden, throwing off all coordination rolls for the duration.

Built from a Sensory & Physiological Tag (vestibular disruption) combined with a Cognitive & Agency Tag (motor coordination interference) and a Probability Bias primitive that introduces Negative Bias (Disadvantage) on Physical Checks for the duration. Common in psychic and air-domain attacks.

controldisorientationpsychicair
0

Corrosive Decay

effect

24 BU

Corrosive Decay is an ongoing structural erosion condition. While active, the target's physical protections degrade incrementally — each turn their effective defense threshold drops. Does not deal direct damage; instead makes the target a vulnerable target for the rest of the player squad to exploit.

Composed of Sensory & Physiological Tag (biological/material erosion) plus a Structural Hardening (Domain Resistance) inversion — the hardening modifier is applied to the attacker's bypass, not the target's own defense. Pairs naturally with acid or void domains.

erosiondefense-debuffdotacid
0

System Freeze

effect

36 BU

System Freeze targets an entity's mechanical apparatus or nervous system with a complete lockdown. The affected entity's reaction slot is suppressed for the duration and all velocity-based movement is reduced to zero — they remain rooted in their current coordinate until the effect ends or is dispelled.

Built from a Physical Interaction Tag (structural lockdown) plus Velocity Arrest (anchor to current coordinate) and a Behavioral Directive / Data Trace Masking that suspends reaction permissions. Ideal for isolating high-threat enemies orbs of technology or ice domain encounters.

controllockdownanchortechnomancy
0