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Bestiary · creatures for your story

Monsters & NPCs

Explore creatures, inspect their practices and abilities, then bring an independent copy to your table.

Exact entries

Creatures of the weave

100 records

Abyssal Survey Squid

Canonical

A deep-water observer tracks a vessel's path.

Encounter use: Aquatic · controller.

Tactics: Read currents to anticipate approaches; its large budget does not grant unlisted attacks.

Rules: Use the saved Current Reading capability and Swimming Speed +20 primitive as written. Description does not grant additional mechanics.

System · v1
250 BU

Airshare Nautilus

Canonical

A rescued mollusk carries a breathing apparatus.

Encounter use: Aquatic · support.

Tactics: Share breath through the real capability and become a protection objective.

Rules: Use the saved Breath Share capability and Swimming Speed +20 primitive as written. Description does not grant additional mechanics.

System · v1
75 BU

Amber Vault Hermit

Canonical

A caretaker has survived a sealed mine for generations.

Encounter use: Subterranean · support.

Tactics: Repair or support allies within its ability's stated scope, never granting free healing.

Rules: Use the saved Patch the Seam capability and Cold Resistance primitive as written. Description does not grant additional mechanics.

System · v1
100 BU

Antlered Routekeeper

Canonical

A territorial guardian controls a hazardous woodland passage.

Encounter use: Wilderness · controller.

Tactics: Exploit the prepared crossing to reposition companions.

Rules: Use the saved Shared Route Crossing capability and Climbing Speed +10 primitive as written. Description does not grant additional mechanics.

System · v1
150 BU

Ash Veil Collector

Canonical

A debt collector waits in a kiln district.

Encounter use: Infernal · ambusher.

Tactics: Prepare the actual soot screen and reveal escape paths before its approach.

Rules: Use the saved Soot Screen Cast capability and Necrotic Resistance primitive as written. Description does not grant additional mechanics.

System · v1
100 BU

Ashwake Mourner

Canonical

A restless attendant still protects its former companions.

Encounter use: Undead · support.

Tactics: Use the real rally capability, treating undead flavor as narrative rather than extra mechanics.

Rules: Use the saved Splint and Rally capability and Fire Resistance primitive as written. Description does not grant additional mechanics.

System · v1
75 BU

Basalt Door Eater

Canonical

A mineral-feeding creature occupies an abandoned gate.

Encounter use: Subterranean · defender.

Tactics: Brace the passage; it values the mineral seam more than a pursuit.

Rules: Use the saved Doorway Brace capability and Burrowing Speed +15 primitive as written. Description does not grant additional mechanics.

System · v1
150 BU

Bellwatch Hound

Canonical

A watch animal follows a particular missing person.

Encounter use: Urban · defender.

Tactics: Pursue the actual scent and defend its handler rather than identifying guilt magically.

Rules: Use the saved Scent Pursuit capability and Attack Bonus +2 primitive as written. Description does not grant additional mechanics.

System · v1
50 BU

Brass Oathkeeper

Canonical

A gate guardian follows a narrow oath.

Encounter use: Infernal · defender.

Tactics: Anchor at the threshold and make the oath discoverable to clever players.

Rules: Use the saved Anchored Stand capability and Lightning Resistance primitive as written. Description does not grant additional mechanics.

System · v1
150 BU

Briar Covenant Tender

Canonical

A forest caretaker defends an injured grove.

Encounter use: Wilderness · support.

Tactics: Support the defender first, then withdraw behind allies when pressed.

Rules: Use the saved Splint and Rally capability and Poison Resistance primitive as written. Description does not grant additional mechanics.

System · v1
100 BU

Brineveil Siren

Canonical

A shipwreck singer asks travelers to recover a relic.

Encounter use: Aquatic · controller.

Tactics: Use the exact suggestion limits; make its request and escape route intelligible.

Rules: Use the saved Hypnotic Suggester capability and Psychic Resistance primitive as written. Description does not grant additional mechanics.

System · v1
150 BU

Bronze Path Archer

Canonical

A path sentinel watches a ceremonial causeway.

Encounter use: Ancient guardians · ranged.

Tactics: Use its published shot from a clear line and stop pursuit at the boundary.

Rules: Use the saved Deliberate Shot capability and Attack Bonus +2 primitive as written. Description does not grant additional mechanics.

System · v1
100 BU

Candlebone Porter

Canonical

A tireless porter protects a forgotten delivery.

Encounter use: Undead · melee.

Tactics: Offer the party a way to fulfill its duty before blades are drawn.

Rules: Use the saved Driving Blow capability and Necrotic Resistance primitive as written. Description does not grant additional mechanics.

System · v1
25 BU

Cavern Choir Bat

Canonical

A cave flock repeats overheard warnings.

Encounter use: Subterranean · controller.

Tactics: Use its phrase at the published range; fly to another ledge after exposure.

Rules: Use the saved Harrowing Phrase capability and Flying Speed +15 primitive as written. Description does not grant additional mechanics.

System · v1
75 BU

Chainphrase Advocate

Canonical

A persuasive envoy offers safe passage at a cost.

Encounter use: Infernal · controller.

Tactics: Apply its actual mental ability and keep the proposed bargain clear.

Rules: Use the saved A Word Behind the Eyes capability and Save DC +3 primitive as written. Description does not grant additional mechanics.

System · v1
250 BU

Cinder Contractling

Canonical

A lesser contract spirit records a disputed promise.

Encounter use: Infernal · support.

Tactics: Preserve evidence and let literal terms shape its cooperation.

Rules: Use the saved Witness Seal capability and Fire Resistance primitive as written. Description does not grant additional mechanics.

System · v1
25 BU

Cinderbrush Spitter

Canonical

A scorched nesting ground produces glass-spitting scavengers.

Encounter use: Wilderness · ranged.

Tactics: Seek a clear firing lane and avoid trapping allies in the spray.

Rules: Use the saved Glassfall Spray capability and Fire Resistance primitive as written. Description does not grant additional mechanics.

System · v1
100 BU

Cloudglass Harrier

Canonical

A watch creature signals trespassers above a drifting ruin.

Encounter use: Aerial · ranged.

Tactics: Use the beam's actual rules and maintain a visible firing lane.

Rules: Use the saved Coded Eye Beam capability and Flying Speed +30 primitive as written. Description does not grant additional mechanics.

System · v1
100 BU

Copperpin Raptor

Canonical

A metal-feathered hunter patrols an airship route.

Encounter use: Aerial · melee.

Tactics: Descend for a close attack and expose itself during the approach.

Rules: Use the saved Driving Blow capability and Flying Speed +30 primitive as written. Description does not grant additional mechanics.

System · v1
75 BU

Counterlift Atlas

Canonical

A loading machine holds a collapsing freight platform.

Encounter use: Constructs · defender.

Tactics: Use lifting rules and provide a rescue goal beyond destroying it.

Rules: Use the saved Counterweight Lift capability and Vitality Core Augment +10 primitive as written. Description does not grant additional mechanics.

System · v1
250 BU

Counterweight Custodian

Canonical

A depot guardian protects workers during a riot.

Encounter use: Urban · defender.

Tactics: Establish cover and make the party choose an alternate approach.

Rules: Use the saved Pocket Barricade capability and Fixed Anchor Physical Save +2 primitive as written. Description does not grant additional mechanics.

System · v1
100 BU

Crown of the Kiln

Canonical

A ruler's living crown possesses a furnace guardian.

Encounter use: Infernal · solo.

Tactics: Telegraph the enfeeblement aura and expose the scene's physical routes.

Rules: Use the saved Aura of Total Enfeeblement capability and Fire Resistance primitive as written. Description does not grant additional mechanics.

System · v1
625 BU

Currentglass Ray

Canonical

A luminous ray patrols a charged tidal channel.

Encounter use: Aquatic · ranged.

Tactics: Use its published lumen ability from clear water and avoid assuming immunity to every electrical hazard.

Rules: Use the saved Forking Lumen capability and Lightning Resistance primitive as written. Description does not grant additional mechanics.

System · v1
150 BU

Deeprail Rivet Rat

Canonical

An escaped maintenance animal uses scavenged tools.

Encounter use: Subterranean · ranged.

Tactics: Shoot from railwork and move when a firing position becomes unsafe.

Rules: Use the saved Deliberate Shot capability and Climbing Speed +10 primitive as written. Description does not grant additional mechanics.

System · v1
50 BU

Drowned Rope Hunter

Canonical

A river scavenger waits among abandoned moorings.

Encounter use: Aquatic · ambusher.

Tactics: Prepare a line and lure prey within the actual catch scope.

Rules: Use the saved Line Catch capability and Water Pressure Sense primitive as written. Description does not grant additional mechanics.

System · v1
100 BU

Emberfield Tender

Canonical

An infernal field medic protects workers from a furnace breach.

Encounter use: Infernal · support.

Tactics: Interpose within its published scope and protect injured allies.

Rules: Use the saved Cooling Interpose capability and Fire Resistance primitive as written. Description does not grant additional mechanics.

System · v1
100 BU

Equinox Gate Titan

Canonical

A gate guardian tests those entering a sealed celestial site.

Encounter use: Ancient guardians · controller.

Tactics: Telegraph the gaze and resolve its published limits rather than automatic petrification.

Rules: Use the saved Medusa's Gaze capability and Save DC +5 primitive as written. Description does not grant additional mechanics.

System · v1
625 BU

Faultglass Scorpion

Canonical

A translucent hunter waits under a cracked floor.

Encounter use: Subterranean · ambusher.

Tactics: Detect ground contact, emerge at close range, and use the actual driving-blow rules.

Rules: Use the saved Driving Blow capability and Substrate Echo (Tremorsense 30ft) primitive as written. Description does not grant additional mechanics.

System · v1
75 BU

Floodroot Behemoth

Canonical

A displaced beast builds barriers across farmland.

Encounter use: Wilderness · solo.

Tactics: Use its rampart to divide approaches, then force the party to change position.

Rules: Use the saved Stone Rampart capability and Vitality Core Augment +10 primitive as written. Description does not grant additional mechanics.

System · v1
250 BU

Foldglass Intruder

Canonical

A misplaced traveler crosses architecture that no longer matches its map.

Encounter use: Arcane anomalies · ambusher.

Tactics: Respect traversal limits and make escape its primary goal.

Rules: Use the saved Ghost Walk capability and Save DC +2 primitive as written. Description does not grant additional mechanics.

System · v1
150 BU

Exact entry preview

Abyssal Survey Squid

CanonicalMonster / NPC250 BU
Opening creature sheet…

huge · 250 BU budget

Source
SYSTEM
Version
v1
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