SwordWeave · Open-source TTRPG engine
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PRIMITIVE · VITALITY

Stabilize (Fieldcraft Aid)

Stabilize (Fieldcraft Aid)

4 BU
by System

Narrative rule

Standard stabilization per page 10. DM may also accept creative primitive-based stabilization (e.g., flash-freezing an artery). Out-of-combat use is common.


Fork guidance: Engine flag — at vitality=0 transition, the engine allows a Fieldcraft Check (PB + chosen attribute) to halt the dying target's narrative clock. The target remains at 0 Vitality until healed. SEED — fork to specify which attribute is used for the stabilization check. Mirror: revoke (no stabilization capability).

Mechanical output

Set Stabilize Capable to exactly when the target is unconscious.

Behavior

  • = SetMirror locked
    Set Stabilize Capable to exactly.
    Applies toStabilize capable
    When:Target:unconscious
    StackingUnique per primitiveMirror ruleLocked
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