PRIMITIVE · VITALITY
Stabilize (Fieldcraft Aid)
4 BU
Narrative rule
Standard stabilization per page 10. DM may also accept creative primitive-based stabilization (e.g., flash-freezing an artery). Out-of-combat use is common.
Fork guidance: Engine flag — at vitality=0 transition, the engine allows a Fieldcraft Check (PB + chosen attribute) to halt the dying target's narrative clock. The target remains at 0 Vitality until healed. SEED — fork to specify which attribute is used for the stabilization check. Mirror: revoke (no stabilization capability).
Mechanical output
Set Stabilize Capable to exactly when the target is unconscious.
Behavior
- = SetMirror lockedSet Stabilize Capable to exactly.Applies toStabilize capableWhen:Target:unconscious