PRIMITIVE · SHEET AUGMENT
Attribute Increment +2 Mental below half Vitality
12 BU
Narrative rule
Add 2 to mental attribute while current Vitality is below half its maximum. The resulting attribute also affects its checks and saving throw, and the one Attack Bonus/DC when selected for those calculations. When the condition ends, the bonus ends. A mirrored use subtracts 2 under the same condition.
Mechanical output
Add 2 to mental attribute while current Vitality is below half its maximum.
Behavior
- + AddMirrors as SubtractAdd +2 to Mental.Applies toMENTALWhen:Self:Vitality % is lower than 50%