Compare versions
v2 → v3
| Field | v2 | v3 |
|---|---|---|
bindings UNCHANGED | {} | {} |
bindingSchema UNCHANGED | {} | {} |
buCost UNCHANGED | 18 | 18 |
category UNCHANGED | TEMPORAL_CHRONOLOGICAL | TEMPORAL_CHRONOLOGICAL |
consequenceBehavior UNCHANGED | null | null |
contentHash UNCHANGED | 40e91d50425c3bc590f61401ff678160c92a533641459af59e5ec708a04fec95 | 40e91d50425c3bc590f61401ff678160c92a533641459af59e5ec708a04fec95 |
costTier UNCHANGED | Tier 3 — Major (18 BU anchor) | Tier 3 — Major (18 BU anchor) |
createdAt UNCHANGED | 2026-07-04T14:55:58.110Z | 2026-07-04T14:55:58.110Z |
definitionKind UNCHANGED | EXPRESSION | EXPRESSION |
hardModifiers UNCHANGED | [
{
"kind": "modify",
"value": 1,
"target": "behavior:duration_persistent",
"forkHint": "The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] | [
{
"kind": "modify",
"value": 1,
"target": "behavior:duration_persistent",
"forkHint": "The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] |
iconColor UNCHANGED | #e5e7eb | #e5e7eb |
iconKey UNCHANGED | lorc/hourglass | lorc/hourglass |
iconProposedColor UNCHANGED | #e5e7eb | #e5e7eb |
iconProposedKey UNCHANGED | lorc/hourglass | lorc/hourglass |
iconProposedSource UNCHANGED | GAME_ICONS | GAME_ICONS |
iconProposedUrl UNCHANGED | null | null |
iconSource UNCHANGED | GAME_ICONS | GAME_ICONS |
iconUrl UNCHANGED | null | null |
id UNCHANGED | 211 | 211 |
isMirrorable UNCHANGED | false | false |
isPublic UNCHANGED | true | true |
mechanicalOutputText MODIFIED | Add +[value] to [target]. | Grant 1 to Behavior:Duration Persistent. |
mechanicalRule MODIFIED | {} | {
"value": 1,
"family": "GENERIC",
"target": "Behavior:Duration Persistent",
"operation": "grant",
"recipient": "SELF",
"conditionText": ""
} |
mechanicalTemplateText UNCHANGED | (empty) | (empty) |
mirrorBuCredit UNCHANGED | 0 | 0 |
mirrorEligibilityNotes UNCHANGED | (empty) | (empty) |
mirrorVector UNCHANGED | VARIABLE_VECTOR | VARIABLE_VECTOR |
name UNCHANGED | Perpetual Lock | Perpetual Lock |
narrativeRule UNCHANGED | Permanently anchors a capability. The effect no longer expires when the combat round loop terminates. | Permanently anchors a capability. The effect no longer expires when the combat round loop terminates. |
sourceOrigin UNCHANGED | system | system |
tags UNCHANGED | [] | [] |
targetScope UNCHANGED | null | null |
templatePrimitiveId UNCHANGED | null | null |
updatedAt MODIFIED | 2026-09-14T09:55:17.733Z | 2026-09-14T11:53:47.993Z |
userId UNCHANGED | null | null |