SwordWeave · Open-source TTRPG engine
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Perpetual Lock

v1 → v2

+19 added+4 modified+12 unchanged
Fieldv1v2

bindings

ADDED

—
{}

bindingSchema

ADDED

—
{}

buCost

UNCHANGED

1818

category

UNCHANGED

TEMPORAL_CHRONOLOGICAL

TEMPORAL_CHRONOLOGICAL

consequenceBehavior

ADDED

—null

contentHash

ADDED

—

40e91d50425c3bc590f61401ff678160c92a533641459af59e5ec708a04fec95

costTier

UNCHANGED

Tier 3 — Major (18 BU anchor)

Tier 3 — Major (18 BU anchor)

createdAt

ADDED

—

2026-07-04T14:55:58.110Z

definitionKind

ADDED

—

EXPRESSION

hardModifiers

UNCHANGED

[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:duration_persistent",
    "forkHint": "The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]
[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:duration_persistent",
    "forkHint": "The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]

iconColor

UNCHANGED

#e5e7eb

#e5e7eb

iconKey

UNCHANGED

lorc/hourglass

lorc/hourglass

iconProposedColor

ADDED

—

#e5e7eb

iconProposedKey

ADDED

—

lorc/hourglass

iconProposedSource

ADDED

—

GAME_ICONS

iconProposedUrl

ADDED

—null

iconSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconUrl

UNCHANGED

nullnull

id

ADDED

—211

isMirrorable

MODIFIED

truefalse

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

Convert a 'Scene' duration into a 'Persistent' effect.

Add +[value] to [target].

mechanicalRule

ADDED

—
{}

mechanicalTemplateText

ADDED

—

(empty)

mirrorBuCredit

MODIFIED

180

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

UNCHANGED

VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Perpetual Lock

Perpetual Lock

narrativeRule

MODIFIED

Permanently anchors a capability. The effect no longer expires when the combat round loop terminates. --- **Fork guidance:** The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).

Permanently anchors a capability. The effect no longer expires when the combat round loop terminates.

sourceOrigin

ADDED

—

system

tags

ADDED

—
[]

targetScope

ADDED

—null

templatePrimitiveId

ADDED

—null

updatedAt

ADDED

—

2026-09-14T09:55:17.733Z

userId

ADDED

—null