Compare versions
v1 → v2
| Field | v1 | v2 |
|---|---|---|
bindings ADDED | — | {} |
bindingSchema ADDED | — | {} |
buCost UNCHANGED | 18 | 18 |
category UNCHANGED | TEMPORAL_CHRONOLOGICAL | TEMPORAL_CHRONOLOGICAL |
consequenceBehavior ADDED | — | null |
contentHash ADDED | — | 40e91d50425c3bc590f61401ff678160c92a533641459af59e5ec708a04fec95 |
costTier UNCHANGED | Tier 3 — Major (18 BU anchor) | Tier 3 — Major (18 BU anchor) |
createdAt ADDED | — | 2026-07-04T14:55:58.110Z |
definitionKind ADDED | — | EXPRESSION |
hardModifiers UNCHANGED | [
{
"kind": "modify",
"value": 1,
"target": "behavior:duration_persistent",
"forkHint": "The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] | [
{
"kind": "modify",
"value": 1,
"target": "behavior:duration_persistent",
"forkHint": "The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire).",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] |
iconColor UNCHANGED | #e5e7eb | #e5e7eb |
iconKey UNCHANGED | lorc/hourglass | lorc/hourglass |
iconProposedColor ADDED | — | #e5e7eb |
iconProposedKey ADDED | — | lorc/hourglass |
iconProposedSource ADDED | — | GAME_ICONS |
iconProposedUrl ADDED | — | null |
iconSource UNCHANGED | GAME_ICONS | GAME_ICONS |
iconUrl UNCHANGED | null | null |
id ADDED | — | 211 |
isMirrorable MODIFIED | true | false |
isPublic UNCHANGED | true | true |
mechanicalOutputText MODIFIED | Convert a 'Scene' duration into a 'Persistent' effect. | Add +[value] to [target]. |
mechanicalRule ADDED | — | {} |
mechanicalTemplateText ADDED | — | (empty) |
mirrorBuCredit MODIFIED | 18 | 0 |
mirrorEligibilityNotes UNCHANGED | (empty) | (empty) |
mirrorVector UNCHANGED | VARIABLE_VECTOR | VARIABLE_VECTOR |
name UNCHANGED | Perpetual Lock | Perpetual Lock |
narrativeRule MODIFIED | Permanently anchors a capability. The effect no longer expires when the combat round loop terminates. --- **Fork guidance:** The engine flag converts a Scene duration into a Persistent effect — the capability no longer expires when the combat round loop terminates. Mirror: revoke (no perpetual conversion, Scene durations still expire). | Permanently anchors a capability. The effect no longer expires when the combat round loop terminates. |
sourceOrigin ADDED | — | system |
tags ADDED | — | [] |
targetScope ADDED | — | null |
templatePrimitiveId ADDED | — | null |
updatedAt ADDED | — | 2026-09-14T09:55:17.733Z |
userId ADDED | — | null |