Compare versions
v3 → v4
| Field | v3 | v4 |
|---|---|---|
bindings UNCHANGED | {} | {} |
bindingSchema UNCHANGED | {} | {} |
buCost UNCHANGED | 12 | 12 |
category UNCHANGED | EVALUATION_STRAIN | EVALUATION_STRAIN |
consequenceBehavior UNCHANGED | null | null |
contentHash UNCHANGED | 85bf75af223bb17da85eaae61bbd26e0a9ccab26b8da2e35382c71cdab6c86ec | 85bf75af223bb17da85eaae61bbd26e0a9ccab26b8da2e35382c71cdab6c86ec |
costTier UNCHANGED | Tier 3 — Major (12 BU anchor) | Tier 3 — Major (12 BU anchor) |
createdAt UNCHANGED | 2026-07-04T14:55:57.389Z | 2026-07-04T14:55:57.389Z |
definitionKind UNCHANGED | EXPRESSION | EXPRESSION |
hardModifiers UNCHANGED | [
{
"kind": "modify",
"value": 1,
"target": "behavior:strain_hazard_transmutation",
"forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] | [
{
"kind": "modify",
"value": 1,
"target": "behavior:strain_hazard_transmutation",
"forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] |
iconColor UNCHANGED | #e5e7eb | #e5e7eb |
iconKey UNCHANGED | lorc/brain | lorc/brain |
iconProposedColor UNCHANGED | #e5e7eb | #e5e7eb |
iconProposedKey UNCHANGED | lorc/brain | lorc/brain |
iconProposedSource UNCHANGED | GAME_ICONS | GAME_ICONS |
iconProposedUrl UNCHANGED | null | null |
iconSource UNCHANGED | GAME_ICONS | GAME_ICONS |
iconUrl UNCHANGED | null | null |
id UNCHANGED | 204 | 204 |
isMirrorable UNCHANGED | false | false |
isPublic UNCHANGED | true | true |
mechanicalOutputText MODIFIED | Grant 1 to Behavior:Strain Hazard Transmutation. | Grant strain hazard transmutation to self. |
mechanicalRule MODIFIED | {
"value": 1,
"family": "GENERIC",
"target": "Behavior:Strain Hazard Transmutation",
"operation": "grant",
"recipient": "SELF",
"conditionText": ""
} | {
"family": "FEATURE_ACCESS",
"bindings": {
"feature": "strain_hazard_transmutation"
},
"operation": "grant",
"recipient": "SELF",
"conditionText": ""
} |
mechanicalTemplateText UNCHANGED | (empty) | (empty) |
mirrorBuCredit UNCHANGED | 0 | 0 |
mirrorEligibilityNotes UNCHANGED | (empty) | (empty) |
mirrorVector UNCHANGED | VARIABLE_VECTOR | VARIABLE_VECTOR |
name UNCHANGED | Hazard Transmutation | Hazard Transmutation |
narrativeRule UNCHANGED | Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets. | Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets. |
sourceOrigin UNCHANGED | system | system |
tags UNCHANGED | [] | [] |
targetScope UNCHANGED | null | null |
templatePrimitiveId UNCHANGED | null | null |
updatedAt MODIFIED | 2026-09-14T11:54:05.797Z | 2026-09-28T14:53:21.804Z |
userId UNCHANGED | null | null |