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Hazard Transmutation

PRIMITIVE

Hazard Transmutation

4 versions published

Compare latest two versions →
  1. v1FULL snapshot12 BUSlot into buildJul 16, 2026
    system / unpublished

    Initial publication — full snapshot of the content.

    Show reconstructed payload
    {
      "name": "Hazard Transmutation",
      "buCost": 12,
      "iconKey": "lorc/brain",
      "iconUrl": null,
      "category": "EVALUATION_STRAIN",
      "costTier": "Tier 3 — Major (12 BU anchor)",
      "isPublic": true,
      "iconColor": "#e5e7eb",
      "iconSource": "GAME_ICONS",
      "isMirrorable": true,
      "mirrorVector": "VARIABLE_VECTOR",
      "hardModifiers": [
        {
          "kind": "modify",
          "value": 1,
          "target": "behavior:strain_hazard_transmutation",
          "forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
          "stacking": "unique-by-primitive",
          "operation": "grant"
        }
      ],
      "narrativeRule": "Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets.\n\n---\n\n**Fork guidance:** Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
      "mirrorBuCredit": 12,
      "mechanicalOutputText": "Convert all personal Vitality loss into an Environmental Hazard.",
      "mirrorEligibilityNotes": ""
    }
  2. v2FULL snapshot12 BUSlot into buildDiff v1↔v2
  3. v3FULL snapshot12 BUSlot into buildDiff v2↔v3
  4. v4FULL snapshot12 BUlatestSlot into buildDiff v3↔v4
system / unpublished

Initial publication — full snapshot of the content.

Show reconstructed payload
{
  "id": 204,
  "name": "Hazard Transmutation",
  "tags": [],
  "buCost": 12,
  "userId": null,
  "iconKey": "lorc/brain",
  "iconUrl": null,
  "bindings": {},
  "category": "EVALUATION_STRAIN",
  "costTier": "Tier 3 — Major (12 BU anchor)",
  "isPublic": true,
  "createdAt": "2026-07-04T14:55:57.389Z",
  "iconColor": "#e5e7eb",
  "updatedAt": "2026-09-14T09:55:40.743Z",
  "iconSource": "GAME_ICONS",
  "contentHash": "85bf75af223bb17da85eaae61bbd26e0a9ccab26b8da2e35382c71cdab6c86ec",
  "targetScope": null,
  "isMirrorable": false,
  "mirrorVector": "VARIABLE_VECTOR",
  "sourceOrigin": "system",
  "bindingSchema": {},
  "hardModifiers": [
    {
      "kind": "modify",
      "value": 1,
      "target": "behavior:strain_hazard_transmutation",
      "forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
      "stacking": "unique-by-primitive",
      "operation": "grant"
    }
  ],
  "narrativeRule": "Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets.",
  "definitionKind": "EXPRESSION",
  "mechanicalRule": {},
  "mirrorBuCredit": 0,
  "iconProposedKey": "lorc/brain",
  "iconProposedUrl": null,
  "iconProposedColor": "#e5e7eb",
  "iconProposedSource": "GAME_ICONS",
  "consequenceBehavior": null,
  "templatePrimitiveId": null,
  "mechanicalOutputText": "Add +[value] to [target].",
  "mechanicalTemplateText": "",
  "mirrorEligibilityNotes": ""
}
system / unpublished

Initial publication — full snapshot of the content.

Show reconstructed payload
{
  "id": 204,
  "name": "Hazard Transmutation",
  "tags": [],
  "buCost": 12,
  "userId": null,
  "iconKey": "lorc/brain",
  "iconUrl": null,
  "bindings": {},
  "category": "EVALUATION_STRAIN",
  "costTier": "Tier 3 — Major (12 BU anchor)",
  "isPublic": true,
  "createdAt": "2026-07-04T14:55:57.389Z",
  "iconColor": "#e5e7eb",
  "updatedAt": "2026-09-14T11:54:05.797Z",
  "iconSource": "GAME_ICONS",
  "contentHash": "85bf75af223bb17da85eaae61bbd26e0a9ccab26b8da2e35382c71cdab6c86ec",
  "targetScope": null,
  "isMirrorable": false,
  "mirrorVector": "VARIABLE_VECTOR",
  "sourceOrigin": "system",
  "bindingSchema": {},
  "hardModifiers": [
    {
      "kind": "modify",
      "value": 1,
      "target": "behavior:strain_hazard_transmutation",
      "forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
      "stacking": "unique-by-primitive",
      "operation": "grant"
    }
  ],
  "narrativeRule": "Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets.",
  "definitionKind": "EXPRESSION",
  "mechanicalRule": {
    "value": 1,
    "family": "GENERIC",
    "target": "Behavior:Strain Hazard Transmutation",
    "operation": "grant",
    "recipient": "SELF",
    "conditionText": ""
  },
  "mirrorBuCredit": 0,
  "iconProposedKey": "lorc/brain",
  "iconProposedUrl": null,
  "iconProposedColor": "#e5e7eb",
  "iconProposedSource": "GAME_ICONS",
  "consequenceBehavior": null,
  "templatePrimitiveId": null,
  "mechanicalOutputText": "Grant 1 to Behavior:Strain Hazard Transmutation.",
  "mechanicalTemplateText": "",
  "mirrorEligibilityNotes": ""
}
system / unpublished

Initial publication — full snapshot of the content.

Show reconstructed payload
{
  "id": 204,
  "name": "Hazard Transmutation",
  "tags": [],
  "buCost": 12,
  "userId": null,
  "iconKey": "lorc/brain",
  "iconUrl": null,
  "bindings": {},
  "category": "EVALUATION_STRAIN",
  "costTier": "Tier 3 — Major (12 BU anchor)",
  "isPublic": true,
  "createdAt": "2026-07-04T14:55:57.389Z",
  "iconColor": "#e5e7eb",
  "updatedAt": "2026-09-28T14:53:21.804Z",
  "iconSource": "GAME_ICONS",
  "contentHash": "85bf75af223bb17da85eaae61bbd26e0a9ccab26b8da2e35382c71cdab6c86ec",
  "targetScope": null,
  "isMirrorable": false,
  "mirrorVector": "VARIABLE_VECTOR",
  "sourceOrigin": "system",
  "bindingSchema": {},
  "hardModifiers": [
    {
      "kind": "modify",
      "value": 1,
      "target": "behavior:strain_hazard_transmutation",
      "forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
      "stacking": "unique-by-primitive",
      "operation": "grant"
    }
  ],
  "narrativeRule": "Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets.",
  "definitionKind": "EXPRESSION",
  "mechanicalRule": {
    "family": "FEATURE_ACCESS",
    "bindings": {
      "feature": "strain_hazard_transmutation"
    },
    "operation": "grant",
    "recipient": "SELF",
    "conditionText": ""
  },
  "mirrorBuCredit": 0,
  "iconProposedKey": "lorc/brain",
  "iconProposedUrl": null,
  "iconProposedColor": "#e5e7eb",
  "iconProposedSource": "GAME_ICONS",
  "consequenceBehavior": null,
  "templatePrimitiveId": null,
  "mechanicalOutputText": "Grant strain hazard transmutation to self.",
  "mechanicalTemplateText": "",
  "mirrorEligibilityNotes": ""
}