SwordWeave · Open-source TTRPG engine
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Hazard Transmutation

v2 → v3

+3 modified+32 unchanged
Fieldv2v3

bindings

UNCHANGED

{}
{}

bindingSchema

UNCHANGED

{}
{}

buCost

UNCHANGED

1212

category

UNCHANGED

EVALUATION_STRAIN

EVALUATION_STRAIN

consequenceBehavior

UNCHANGED

nullnull

contentHash

UNCHANGED

85bf75af223bb17da85eaae61bbd26e0a9ccab26b8da2e35382c71cdab6c86ec

85bf75af223bb17da85eaae61bbd26e0a9ccab26b8da2e35382c71cdab6c86ec

costTier

UNCHANGED

Tier 3 — Major (12 BU anchor)

Tier 3 — Major (12 BU anchor)

createdAt

UNCHANGED

2026-07-04T14:55:57.389Z

2026-07-04T14:55:57.389Z

definitionKind

UNCHANGED

EXPRESSION

EXPRESSION

hardModifiers

UNCHANGED

[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:strain_hazard_transmutation",
    "forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]
[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:strain_hazard_transmutation",
    "forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]

iconColor

UNCHANGED

#e5e7eb

#e5e7eb

iconKey

UNCHANGED

lorc/brain

lorc/brain

iconProposedColor

UNCHANGED

#e5e7eb

#e5e7eb

iconProposedKey

UNCHANGED

lorc/brain

lorc/brain

iconProposedSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconProposedUrl

UNCHANGED

nullnull

iconSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconUrl

UNCHANGED

nullnull

id

UNCHANGED

204204

isMirrorable

UNCHANGED

falsefalse

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

Add +[value] to [target].

Grant 1 to Behavior:Strain Hazard Transmutation.

mechanicalRule

MODIFIED

{}
{
  "value": 1,
  "family": "GENERIC",
  "target": "Behavior:Strain Hazard Transmutation",
  "operation": "grant",
  "recipient": "SELF",
  "conditionText": ""
}

mechanicalTemplateText

UNCHANGED

(empty)

(empty)

mirrorBuCredit

UNCHANGED

00

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

UNCHANGED

VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Hazard Transmutation

Hazard Transmutation

narrativeRule

UNCHANGED

Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets.

Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets.

sourceOrigin

UNCHANGED

system

system

tags

UNCHANGED

[]
[]

targetScope

UNCHANGED

nullnull

templatePrimitiveId

UNCHANGED

nullnull

updatedAt

MODIFIED

2026-09-14T09:55:40.743Z

2026-09-14T11:54:05.797Z

userId

UNCHANGED

nullnull