Compare versions
v1 → v2
| Field | v1 | v2 |
|---|---|---|
bindings ADDED | — | {} |
bindingSchema ADDED | — | {} |
buCost UNCHANGED | 12 | 12 |
category UNCHANGED | EVALUATION_STRAIN | EVALUATION_STRAIN |
consequenceBehavior ADDED | — | null |
contentHash ADDED | — | 85bf75af223bb17da85eaae61bbd26e0a9ccab26b8da2e35382c71cdab6c86ec |
costTier UNCHANGED | Tier 3 — Major (12 BU anchor) | Tier 3 — Major (12 BU anchor) |
createdAt ADDED | — | 2026-07-04T14:55:57.389Z |
definitionKind ADDED | — | EXPRESSION |
hardModifiers UNCHANGED | [
{
"kind": "modify",
"value": 1,
"target": "behavior:strain_hazard_transmutation",
"forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] | [
{
"kind": "modify",
"value": 1,
"target": "behavior:strain_hazard_transmutation",
"forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] |
iconColor UNCHANGED | #e5e7eb | #e5e7eb |
iconKey UNCHANGED | lorc/brain | lorc/brain |
iconProposedColor ADDED | — | #e5e7eb |
iconProposedKey ADDED | — | lorc/brain |
iconProposedSource ADDED | — | GAME_ICONS |
iconProposedUrl ADDED | — | null |
iconSource UNCHANGED | GAME_ICONS | GAME_ICONS |
iconUrl UNCHANGED | null | null |
id ADDED | — | 204 |
isMirrorable MODIFIED | true | false |
isPublic UNCHANGED | true | true |
mechanicalOutputText MODIFIED | Convert all personal Vitality loss into an Environmental Hazard. | Add +[value] to [target]. |
mechanicalRule ADDED | — | {} |
mechanicalTemplateText ADDED | — | (empty) |
mirrorBuCredit MODIFIED | 12 | 0 |
mirrorEligibilityNotes UNCHANGED | (empty) | (empty) |
mirrorVector UNCHANGED | VARIABLE_VECTOR | VARIABLE_VECTOR |
name UNCHANGED | Hazard Transmutation | Hazard Transmutation |
narrativeRule MODIFIED | Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets. --- **Fork guidance:** Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct). | Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets. |
sourceOrigin ADDED | — | system |
tags ADDED | — | [] |
targetScope ADDED | — | null |
templatePrimitiveId ADDED | — | null |
updatedAt ADDED | — | 2026-09-14T09:55:40.743Z |
userId ADDED | — | null |