SwordWeave · Open-source TTRPG engine
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Hazard Transmutation

v1 → v2

+19 added+4 modified+12 unchanged
Fieldv1v2

bindings

ADDED

—
{}

bindingSchema

ADDED

—
{}

buCost

UNCHANGED

1212

category

UNCHANGED

EVALUATION_STRAIN

EVALUATION_STRAIN

consequenceBehavior

ADDED

—null

contentHash

ADDED

—

85bf75af223bb17da85eaae61bbd26e0a9ccab26b8da2e35382c71cdab6c86ec

costTier

UNCHANGED

Tier 3 — Major (12 BU anchor)

Tier 3 — Major (12 BU anchor)

createdAt

ADDED

—

2026-07-04T14:55:57.389Z

definitionKind

ADDED

—

EXPRESSION

hardModifiers

UNCHANGED

[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:strain_hazard_transmutation",
    "forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]
[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:strain_hazard_transmutation",
    "forkHint": "Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]

iconColor

UNCHANGED

#e5e7eb

#e5e7eb

iconKey

UNCHANGED

lorc/brain

lorc/brain

iconProposedColor

ADDED

—

#e5e7eb

iconProposedKey

ADDED

—

lorc/brain

iconProposedSource

ADDED

—

GAME_ICONS

iconProposedUrl

ADDED

—null

iconSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconUrl

UNCHANGED

nullnull

id

ADDED

—204

isMirrorable

MODIFIED

truefalse

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

Convert all personal Vitality loss into an Environmental Hazard.

Add +[value] to [target].

mechanicalRule

ADDED

—
{}

mechanicalTemplateText

ADDED

—

(empty)

mirrorBuCredit

MODIFIED

120

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

UNCHANGED

VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Hazard Transmutation

Hazard Transmutation

narrativeRule

MODIFIED

Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets. --- **Fork guidance:** Engine flag — convert all personal Vitality loss from strain into an Environmental Hazard instead. Health remains untouched. Mirror: revoke (no hazard transmutation, vitality loss is direct).

Health remains untouched but the DM converts the pressure into slick mud, thick smoke, or gravity pockets.

sourceOrigin

ADDED

—

system

tags

ADDED

—
[]

targetScope

ADDED

—null

templatePrimitiveId

ADDED

—null

updatedAt

ADDED

—

2026-09-14T09:55:40.743Z

userId

ADDED

—null