SwordWeave · Open-source TTRPG engine
Rules & play guideAttributionsGitHub

Filters

No filters on this page.

Build & Preview

Compose your entity and watch the preview update live

No build context on this page.
Back to version history

Compare versions

Minor Die Block

v3 → v4

+8 modified+27 unchanged
Fieldv3v4

bindings

UNCHANGED

{}
{}

bindingSchema

UNCHANGED

{}
{}

buCost

MODIFIED

10

category

UNCHANGED

INTENSITY_DICE

INTENSITY_DICE

consequenceBehavior

UNCHANGED

nullnull

contentHash

UNCHANGED

0bd5f35a850be69f0b33dd5c8d5e093436961725490625c6d0bd4edb640d9e53

0bd5f35a850be69f0b33dd5c8d5e093436961725490625c6d0bd4edb640d9e53

costTier

MODIFIED

Tier 1 — Minor (4 BU anchor)

Tier 0 — Baseline (0 BU)

createdAt

UNCHANGED

2026-07-04T06:19:19.080Z

2026-07-04T06:19:19.080Z

definitionKind

UNCHANGED

EXPRESSION

EXPRESSION

hardModifiers

MODIFIED

[
  {
    "kind": "modify",
    "value": "1d4",
    "target": "action.damage",
    "stacking": "stack",
    "operation": "add"
  }
]
[]

iconColor

UNCHANGED

#e5e7eb

#e5e7eb

iconKey

UNCHANGED

sbed/shield

sbed/shield

iconProposedColor

UNCHANGED

#e5e7eb

#e5e7eb

iconProposedKey

UNCHANGED

sbed/shield

sbed/shield

iconProposedSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconProposedUrl

UNCHANGED

nullnull

iconSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconUrl

UNCHANGED

nullnull

id

UNCHANGED

1919

isMirrorable

UNCHANGED

falsefalse

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

Add +1d4 to Action.Damage.

Unlock [1d4] damage or healing output.

mechanicalRule

MODIFIED

{
  "value": "1d4",
  "family": "GENERIC",
  "target": "Action.Damage",
  "operation": "add",
  "recipient": "SELF",
  "conditionText": ""
}
{
  "family": "DICE",
  "bindings": {
    "dice": "1d4"
  }
}

mechanicalTemplateText

UNCHANGED

(empty)

(empty)

mirrorBuCredit

UNCHANGED

00

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

UNCHANGED

VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Minor Die Block

Minor Die Block

narrativeRule

MODIFIED

A small packet of force, injury, restoration, or pressure enters the capability output.

Use a d4 for the baseline damage or healing output available without added BU cost. The parent capability still determines the action, target, source, and delivery rules.

sourceOrigin

MODIFIED

system

system:v12:expression:die-d4

tags

UNCHANGED

[]
[]

targetScope

UNCHANGED

nullnull

templatePrimitiveId

UNCHANGED

nullnull

updatedAt

MODIFIED

2026-09-14T11:53:38.886Z

2026-09-17T15:26:01.324Z

userId

UNCHANGED

nullnull