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Minor Die Block

PRIMITIVE

Minor Die Block

4 versions published

Compare latest two versions →
  1. v1FULL snapshot1 BUSlot into buildJul 16, 2026
    system / unpublished

    Initial publication — full snapshot of the content.

    Show reconstructed payload
    {
      "name": "Minor Die Block",
      "buCost": 1,
      "iconKey": "sbed/shield",
      "iconUrl": null,
      "category": "INTENSITY_DICE",
      "costTier": "Tier 1 — Minor (4 BU anchor)",
      "isPublic": true,
      "iconColor": "#e5e7eb",
      "iconSource": "GAME_ICONS",
      "isMirrorable": true,
      "mirrorVector": "VARIABLE_VECTOR",
      "hardModifiers": [
        {
          "kind": "modify",
          "value": "1d4",
          "target": "action.damage",
          "stacking": "stack",
          "operation": "add"
        }
      ],
      "narrativeRule": "A small packet of force, injury, restoration, or pressure enters the capability output.\n\n---\n\n**Fork guidance:** Stacks. Fork to scope to a specific damage type (fire, cold, etc.) or to gate behind a condition.",
      "mirrorBuCredit": 1,
      "mechanicalOutputText": "Adds one 1d4 damage or healing unit that inherits source type and domain.",
      "mirrorEligibilityNotes": ""
    }
  2. v2FULL snapshot1 BUSlot into buildDiff v1↔v2
  3. v3FULL snapshot1 BUSlot into buildDiff v2↔v3
  4. v4FULL snapshot0 BUlatestSlot into buildDiff v3↔v4
system / unpublished

Initial publication — full snapshot of the content.

Show reconstructed payload
{
  "id": 19,
  "name": "Minor Die Block",
  "tags": [],
  "buCost": 1,
  "userId": null,
  "iconKey": "sbed/shield",
  "iconUrl": null,
  "bindings": {},
  "category": "INTENSITY_DICE",
  "costTier": "Tier 1 — Minor (4 BU anchor)",
  "isPublic": true,
  "createdAt": "2026-07-04T06:19:19.080Z",
  "iconColor": "#e5e7eb",
  "updatedAt": "2026-09-14T09:55:02.089Z",
  "iconSource": "GAME_ICONS",
  "contentHash": "0bd5f35a850be69f0b33dd5c8d5e093436961725490625c6d0bd4edb640d9e53",
  "targetScope": null,
  "isMirrorable": false,
  "mirrorVector": "VARIABLE_VECTOR",
  "sourceOrigin": "system",
  "bindingSchema": {},
  "hardModifiers": [
    {
      "kind": "modify",
      "value": "1d4",
      "target": "action.damage",
      "stacking": "stack",
      "operation": "add"
    }
  ],
  "narrativeRule": "A small packet of force, injury, restoration, or pressure enters the capability output.",
  "definitionKind": "EXPRESSION",
  "mechanicalRule": {},
  "mirrorBuCredit": 0,
  "iconProposedKey": "sbed/shield",
  "iconProposedUrl": null,
  "iconProposedColor": "#e5e7eb",
  "iconProposedSource": "GAME_ICONS",
  "consequenceBehavior": null,
  "templatePrimitiveId": null,
  "mechanicalOutputText": "Add +[value] to [target].",
  "mechanicalTemplateText": "",
  "mirrorEligibilityNotes": ""
}
system / unpublished

Initial publication — full snapshot of the content.

Show reconstructed payload
{
  "id": 19,
  "name": "Minor Die Block",
  "tags": [],
  "buCost": 1,
  "userId": null,
  "iconKey": "sbed/shield",
  "iconUrl": null,
  "bindings": {},
  "category": "INTENSITY_DICE",
  "costTier": "Tier 1 — Minor (4 BU anchor)",
  "isPublic": true,
  "createdAt": "2026-07-04T06:19:19.080Z",
  "iconColor": "#e5e7eb",
  "updatedAt": "2026-09-14T11:53:38.886Z",
  "iconSource": "GAME_ICONS",
  "contentHash": "0bd5f35a850be69f0b33dd5c8d5e093436961725490625c6d0bd4edb640d9e53",
  "targetScope": null,
  "isMirrorable": false,
  "mirrorVector": "VARIABLE_VECTOR",
  "sourceOrigin": "system",
  "bindingSchema": {},
  "hardModifiers": [
    {
      "kind": "modify",
      "value": "1d4",
      "target": "action.damage",
      "stacking": "stack",
      "operation": "add"
    }
  ],
  "narrativeRule": "A small packet of force, injury, restoration, or pressure enters the capability output.",
  "definitionKind": "EXPRESSION",
  "mechanicalRule": {
    "value": "1d4",
    "family": "GENERIC",
    "target": "Action.Damage",
    "operation": "add",
    "recipient": "SELF",
    "conditionText": ""
  },
  "mirrorBuCredit": 0,
  "iconProposedKey": "sbed/shield",
  "iconProposedUrl": null,
  "iconProposedColor": "#e5e7eb",
  "iconProposedSource": "GAME_ICONS",
  "consequenceBehavior": null,
  "templatePrimitiveId": null,
  "mechanicalOutputText": "Add +1d4 to Action.Damage.",
  "mechanicalTemplateText": "",
  "mirrorEligibilityNotes": ""
}
system / unpublished

Initial publication — full snapshot of the content.

Show reconstructed payload
{
  "id": 19,
  "name": "Minor Die Block",
  "tags": [],
  "buCost": 0,
  "userId": null,
  "iconKey": "sbed/shield",
  "iconUrl": null,
  "bindings": {},
  "category": "INTENSITY_DICE",
  "costTier": "Tier 0 — Baseline (0 BU)",
  "isPublic": true,
  "createdAt": "2026-07-04T06:19:19.080Z",
  "iconColor": "#e5e7eb",
  "updatedAt": "2026-09-17T15:26:01.324Z",
  "iconSource": "GAME_ICONS",
  "contentHash": "0bd5f35a850be69f0b33dd5c8d5e093436961725490625c6d0bd4edb640d9e53",
  "targetScope": null,
  "isMirrorable": false,
  "mirrorVector": "VARIABLE_VECTOR",
  "sourceOrigin": "system:v12:expression:die-d4",
  "bindingSchema": {},
  "hardModifiers": [],
  "narrativeRule": "Use a d4 for the baseline damage or healing output available without added BU cost. The parent capability still determines the action, target, source, and delivery rules.",
  "definitionKind": "EXPRESSION",
  "mechanicalRule": {
    "family": "DICE",
    "bindings": {
      "dice": "1d4"
    }
  },
  "mirrorBuCredit": 0,
  "iconProposedKey": "sbed/shield",
  "iconProposedUrl": null,
  "iconProposedColor": "#e5e7eb",
  "iconProposedSource": "GAME_ICONS",
  "consequenceBehavior": null,
  "templatePrimitiveId": null,
  "mechanicalOutputText": "Unlock [1d4] damage or healing output.",
  "mechanicalTemplateText": "",
  "mirrorEligibilityNotes": ""
}