PRIMITIVE
4 versions published
Initial publication — full snapshot of the content.
{
"name": "Minor Die Block",
"buCost": 1,
"iconKey": "sbed/shield",
"iconUrl": null,
"category": "INTENSITY_DICE",
"costTier": "Tier 1 — Minor (4 BU anchor)",
"isPublic": true,
"iconColor": "#e5e7eb",
"iconSource": "GAME_ICONS",
"isMirrorable": true,
"mirrorVector": "VARIABLE_VECTOR",
"hardModifiers": [
{
"kind": "modify",
"value": "1d4",
"target": "action.damage",
"stacking": "stack",
"operation": "add"
}
],
"narrativeRule": "A small packet of force, injury, restoration, or pressure enters the capability output.\n\n---\n\n**Fork guidance:** Stacks. Fork to scope to a specific damage type (fire, cold, etc.) or to gate behind a condition.",
"mirrorBuCredit": 1,
"mechanicalOutputText": "Adds one 1d4 damage or healing unit that inherits source type and domain.",
"mirrorEligibilityNotes": ""
}Initial publication — full snapshot of the content.
{
"id": 19,
"name": "Minor Die Block",
"tags": [],
"buCost": 1,
"userId": null,
"iconKey": "sbed/shield",
"iconUrl": null,
"bindings": {},
"category": "INTENSITY_DICE",
"costTier": "Tier 1 — Minor (4 BU anchor)",
"isPublic": true,
"createdAt": "2026-07-04T06:19:19.080Z",
"iconColor": "#e5e7eb",
"updatedAt": "2026-09-14T09:55:02.089Z",
"iconSource": "GAME_ICONS",
"contentHash": "0bd5f35a850be69f0b33dd5c8d5e093436961725490625c6d0bd4edb640d9e53",
"targetScope": null,
"isMirrorable": false,
"mirrorVector": "VARIABLE_VECTOR",
"sourceOrigin": "system",
"bindingSchema": {},
"hardModifiers": [
{
"kind": "modify",
"value": "1d4",
"target": "action.damage",
"stacking": "stack",
"operation": "add"
}
],
"narrativeRule": "A small packet of force, injury, restoration, or pressure enters the capability output.",
"definitionKind": "EXPRESSION",
"mechanicalRule": {},
"mirrorBuCredit": 0,
"iconProposedKey": "sbed/shield",
"iconProposedUrl": null,
"iconProposedColor": "#e5e7eb",
"iconProposedSource": "GAME_ICONS",
"consequenceBehavior": null,
"templatePrimitiveId": null,
"mechanicalOutputText": "Add +[value] to [target].",
"mechanicalTemplateText": "",
"mirrorEligibilityNotes": ""
}Initial publication — full snapshot of the content.
{
"id": 19,
"name": "Minor Die Block",
"tags": [],
"buCost": 1,
"userId": null,
"iconKey": "sbed/shield",
"iconUrl": null,
"bindings": {},
"category": "INTENSITY_DICE",
"costTier": "Tier 1 — Minor (4 BU anchor)",
"isPublic": true,
"createdAt": "2026-07-04T06:19:19.080Z",
"iconColor": "#e5e7eb",
"updatedAt": "2026-09-14T11:53:38.886Z",
"iconSource": "GAME_ICONS",
"contentHash": "0bd5f35a850be69f0b33dd5c8d5e093436961725490625c6d0bd4edb640d9e53",
"targetScope": null,
"isMirrorable": false,
"mirrorVector": "VARIABLE_VECTOR",
"sourceOrigin": "system",
"bindingSchema": {},
"hardModifiers": [
{
"kind": "modify",
"value": "1d4",
"target": "action.damage",
"stacking": "stack",
"operation": "add"
}
],
"narrativeRule": "A small packet of force, injury, restoration, or pressure enters the capability output.",
"definitionKind": "EXPRESSION",
"mechanicalRule": {
"value": "1d4",
"family": "GENERIC",
"target": "Action.Damage",
"operation": "add",
"recipient": "SELF",
"conditionText": ""
},
"mirrorBuCredit": 0,
"iconProposedKey": "sbed/shield",
"iconProposedUrl": null,
"iconProposedColor": "#e5e7eb",
"iconProposedSource": "GAME_ICONS",
"consequenceBehavior": null,
"templatePrimitiveId": null,
"mechanicalOutputText": "Add +1d4 to Action.Damage.",
"mechanicalTemplateText": "",
"mirrorEligibilityNotes": ""
}Initial publication — full snapshot of the content.
{
"id": 19,
"name": "Minor Die Block",
"tags": [],
"buCost": 0,
"userId": null,
"iconKey": "sbed/shield",
"iconUrl": null,
"bindings": {},
"category": "INTENSITY_DICE",
"costTier": "Tier 0 — Baseline (0 BU)",
"isPublic": true,
"createdAt": "2026-07-04T06:19:19.080Z",
"iconColor": "#e5e7eb",
"updatedAt": "2026-09-17T15:26:01.324Z",
"iconSource": "GAME_ICONS",
"contentHash": "0bd5f35a850be69f0b33dd5c8d5e093436961725490625c6d0bd4edb640d9e53",
"targetScope": null,
"isMirrorable": false,
"mirrorVector": "VARIABLE_VECTOR",
"sourceOrigin": "system:v12:expression:die-d4",
"bindingSchema": {},
"hardModifiers": [],
"narrativeRule": "Use a d4 for the baseline damage or healing output available without added BU cost. The parent capability still determines the action, target, source, and delivery rules.",
"definitionKind": "EXPRESSION",
"mechanicalRule": {
"family": "DICE",
"bindings": {
"dice": "1d4"
}
},
"mirrorBuCredit": 0,
"iconProposedKey": "sbed/shield",
"iconProposedUrl": null,
"iconProposedColor": "#e5e7eb",
"iconProposedSource": "GAME_ICONS",
"consequenceBehavior": null,
"templatePrimitiveId": null,
"mechanicalOutputText": "Unlock [1d4] damage or healing output.",
"mechanicalTemplateText": "",
"mirrorEligibilityNotes": ""
}