SwordWeave · Open-source TTRPG engine
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Composition Tuning

v1 → v2

+19 added+4 modified+12 unchanged
Fieldv1v2

bindings

ADDED

—
{}

bindingSchema

ADDED

—
{}

buCost

UNCHANGED

44

category

UNCHANGED

METAMORPHOSIS

METAMORPHOSIS

consequenceBehavior

ADDED

—null

contentHash

ADDED

—

f9e7b99e99bd5bdc003c9f1d4bcc61abadf301fc6cbd80f8cfc86f9f88af7362

costTier

UNCHANGED

Tier 1 — Minor (4 BU anchor)

Tier 1 — Minor (4 BU anchor)

createdAt

ADDED

—

2026-07-04T14:55:55.443Z

definitionKind

ADDED

—

EXPRESSION

hardModifiers

UNCHANGED

[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:composition_tuning",
    "forkHint": "Engine flag — at cast, applies cosmetic material changes (skin texture, surface calcification, biological camouflage, minor elemental resilience). One-shot engine effect. SEED — fork to specify the specific material change in a Capability. Mirror: revoke (no cosmetic material change capability).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]
[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:composition_tuning",
    "forkHint": "Engine flag — at cast, applies cosmetic material changes (skin texture, surface calcification, biological camouflage, minor elemental resilience). One-shot engine effect. SEED — fork to specify the specific material change in a Capability. Mirror: revoke (no cosmetic material change capability).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]

iconColor

UNCHANGED

#e5e7eb

#e5e7eb

iconKey

UNCHANGED

darkzaitzev/chameleon-glyph

darkzaitzev/chameleon-glyph

iconProposedColor

ADDED

—

#e5e7eb

iconProposedKey

ADDED

—

darkzaitzev/chameleon-glyph

iconProposedSource

ADDED

—

GAME_ICONS

iconProposedUrl

ADDED

—null

iconSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconUrl

UNCHANGED

nullnull

id

ADDED

—183

isMirrorable

MODIFIED

truefalse

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

Alter minor material properties: cosmetic features, surface texture, superficial elemental resilience.

Add +[value] to [target].

mechanicalRule

ADDED

—
{}

mechanicalTemplateText

ADDED

—

(empty)

mirrorBuCredit

MODIFIED

40

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

UNCHANGED

VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Composition Tuning

Composition Tuning

narrativeRule

MODIFIED

Surface Mod. Biological camouflage, shifting appearance, minor skin calcification. --- **Fork guidance:** Engine flag — at cast, applies cosmetic material changes (skin texture, surface calcification, biological camouflage, minor elemental resilience). One-shot engine effect. SEED — fork to specify the specific material change in a Capability. Mirror: revoke (no cosmetic material change capability).

Surface Mod. Biological camouflage, shifting appearance, minor skin calcification.

sourceOrigin

ADDED

—

system

tags

ADDED

—
[]

targetScope

ADDED

—null

templatePrimitiveId

ADDED

—null

updatedAt

ADDED

—

2026-09-14T09:55:40.064Z

userId

ADDED

—null