PRIMITIVE · CONDITION
Velocity Arrest
8 BU
Description
Pins an entity to its current spatial coordinate through drag, gravity, magnetism, restraint, or equivalent fiction.
Mechanical Output
Imposes a movement lock by setting target movement speed to 0, or anchors a displacement vector.
Cost tier
Tier 3: Major (12 BU anchor)
Mirrorable
No
Hard Modifiers
- character.movement.land: set 0