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Direct Material Trigger

v1 → v2

+19 added+4 modified+12 unchanged
Fieldv1v2

bindings

ADDED

—
{}

bindingSchema

ADDED

—
{}

buCost

UNCHANGED

33

category

UNCHANGED

TRIGGER_HOOK

TRIGGER_HOOK

consequenceBehavior

ADDED

—null

contentHash

ADDED

—

a97f89d12cb146544185d563aead7af54d1240dc6b3fd9b58c47e6f11d6d7e1e

costTier

UNCHANGED

Tier 1 — Minor (3 BU anchor)

Tier 1 — Minor (3 BU anchor)

createdAt

ADDED

—

2026-07-04T14:55:53.910Z

definitionKind

ADDED

—

EXPRESSION

hardModifiers

UNCHANGED

[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:trigger_material",
    "forkHint": "The engine wakes the hook on a basic physical/kinetic interaction within immediate proximity. Fork to specify the exact trigger event in the modifier's condition. Mirror: revoke (no material trigger).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]
[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:trigger_material",
    "forkHint": "The engine wakes the hook on a basic physical/kinetic interaction within immediate proximity. Fork to specify the exact trigger event in the modifier's condition. Mirror: revoke (no material trigger).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]

iconColor

UNCHANGED

#e5e7eb

#e5e7eb

iconKey

UNCHANGED

delapouite/hook

delapouite/hook

iconProposedColor

ADDED

—

#e5e7eb

iconProposedKey

ADDED

—

delapouite/hook

iconProposedSource

ADDED

—

GAME_ICONS

iconProposedUrl

ADDED

—null

iconSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconUrl

UNCHANGED

nullnull

id

ADDED

—167

isMirrorable

MODIFIED

truefalse

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

Wakes up on a basic physical or kinetic interaction within immediate proximity.

Add +[value] to [target].

mechanicalRule

ADDED

—
{}

mechanicalTemplateText

ADDED

—

(empty)

mirrorBuCredit

MODIFIED

30

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

UNCHANGED

VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Direct Material Trigger

Direct Material Trigger

narrativeRule

MODIFIED

Reactive Guard. Triggered by concrete actions: crossing a physical threshold, launching an attack, dropping an object. --- **Fork guidance:** The engine wakes the hook on a basic physical/kinetic interaction within immediate proximity. Fork to specify the exact trigger event in the modifier's condition. Mirror: revoke (no material trigger).

Reactive Guard. Triggered by concrete actions: crossing a physical threshold, launching an attack, dropping an object.

sourceOrigin

ADDED

—

system

tags

ADDED

—
[]

targetScope

ADDED

—

{"layer":"NARROW_FOCUS","value":"concrete physical actions (crossing a threshold, launching an attack, dropping an object)"}

templatePrimitiveId

ADDED

—null

updatedAt

ADDED

—

2026-09-14T09:55:23.669Z

userId

ADDED

—null