SwordWeave · Open-source TTRPG engine
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Stabilize (Fieldcraft Aid)

v6 → v7

+17 removed+3 modified+15 unchanged
Fieldv6v7

bindings

REMOVED

{}
—

bindingSchema

REMOVED

{}
—

buCost

UNCHANGED

44

category

UNCHANGED

VITALITY

VITALITY

consequenceBehavior

REMOVED

null—

contentHash

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65fc07aac0768c98dd1188c2bd9a5589abaca3e5383153d3e6da3ecdc3da10a9

—

costTier

UNCHANGED

Tier 1 — Minor (4 BU anchor)

Tier 1 — Minor (4 BU anchor)

createdAt

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2026-07-14T17:12:33.929Z

—

definitionKind

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EXPRESSION

—

hardModifiers

UNCHANGED

[
  {
    "kind": "modify",
    "value": "",
    "target": "behavior",
    "metadata": {
      "scopeName": "stabilize_capable",
      "targetScope": {
        "layer": null,
        "values": []
      },
      "behaviorName": "stabilize_capable"
    },
    "stacking": "unique-by-primitive",
    "condition": {
      "kind": "tags",
      "customTags": [
        "target:unconscious"
      ]
    },
    "operation": "set"
  }
]
[
  {
    "kind": "modify",
    "value": "",
    "target": "behavior",
    "metadata": {
      "scopeName": "stabilize_capable",
      "targetScope": {
        "layer": null,
        "values": []
      },
      "behaviorName": "stabilize_capable"
    },
    "stacking": "unique-by-primitive",
    "condition": {
      "kind": "tags",
      "customTags": [
        "target:unconscious"
      ]
    },
    "operation": "set"
  }
]

iconColor

MODIFIED

#ffffff

#d8ad54

iconKey

MODIFIED

null

delapouite/first-aid-kit

iconProposedColor

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null—

iconProposedKey

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null—

iconProposedSource

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null—

iconProposedUrl

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null—

iconSource

MODIFIED

null

GAME_ICONS

iconUrl

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nullnull

id

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853—

isMirrorable

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truetrue

isPublic

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truetrue

mechanicalOutputText

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Set Stabilize Capable to exactly when the target is unconscious.

Set Stabilize Capable to exactly when the target is unconscious.

mechanicalRule

UNCHANGED

{
  "value": "",
  "family": "GENERIC",
  "target": "Stabilize Capable",
  "operation": "set",
  "recipient": "SELF",
  "conditionText": "the target is unconscious"
}
{
  "value": "",
  "family": "GENERIC",
  "target": "Stabilize Capable",
  "operation": "set",
  "recipient": "SELF",
  "conditionText": "the target is unconscious"
}

mechanicalTemplateText

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(empty)

—

mirrorBuCredit

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44

mirrorEligibilityNotes

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(empty)

(empty)

mirrorVector

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VARIABLE_VECTOR

VARIABLE_VECTOR

name

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Stabilize (Fieldcraft Aid)

Stabilize (Fieldcraft Aid)

narrativeRule

UNCHANGED

Standard stabilization per page 10. DM may also accept creative primitive-based stabilization (e.g., flash-freezing an artery). Out-of-combat use is common. --- **Fork guidance:** Engine flag — at vitality=0 transition, the engine allows a Fieldcraft Check (PB + chosen attribute) to halt the dying target's narrative clock. The target remains at 0 Vitality until healed. SEED — fork to specify which attribute is used for the stabilization check. Mirror: revoke (no stabilization capability).

Standard stabilization per page 10. DM may also accept creative primitive-based stabilization (e.g., flash-freezing an artery). Out-of-combat use is common. --- **Fork guidance:** Engine flag — at vitality=0 transition, the engine allows a Fieldcraft Check (PB + chosen attribute) to halt the dying target's narrative clock. The target remains at 0 Vitality until healed. SEED — fork to specify which attribute is used for the stabilization check. Mirror: revoke (no stabilization capability).

sourceOrigin

REMOVED

user:user_3GBKnmCEvgYSjfeFqmAQrzO7cyP

—

tags

UNCHANGED

[]
[]

targetScope

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null—

templatePrimitiveId

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null—

updatedAt

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2026-09-28T14:53:05.297Z

—

userId

REMOVED

user_3GBKnmCEvgYSjfeFqmAQrzO7cyP

—