Compare versions
v1 → v2
| Field | v1 | v2 |
|---|---|---|
buCost UNCHANGED | 4 | 4 |
category UNCHANGED | VITALITY | VITALITY |
costTier UNCHANGED | Tier 1 — Minor (4 BU anchor) | Tier 1 — Minor (4 BU anchor) |
hardModifiers MODIFIED | [
{
"kind": "modify",
"value": 1,
"target": "behavior:stabilize_capable",
"forkHint": "Engine flag — at vitality=0 transition, the engine allows a Fieldcraft Check (PB + chosen attribute) to halt the dying target's narrative clock. The target remains at 0 Vitality until healed. SEED — fork to specify which attribute is used for the stabilization check. Mirror: revoke (no stabilization capability).",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] | [
{
"kind": "modify",
"value": "",
"target": "behavior",
"metadata": {
"scopeName": "stabilize_capable",
"targetScope": {
"layer": null,
"values": []
},
"behaviorName": "stabilize_capable"
},
"stacking": "unique-by-primitive",
"condition": {
"kind": "tags",
"customTags": [
"target:unconscious"
]
},
"operation": "set"
}
] |
iconColor UNCHANGED | #ffffff | #ffffff |
iconKey UNCHANGED | null | null |
iconSource UNCHANGED | null | null |
iconUrl UNCHANGED | null | null |
isMirrorable UNCHANGED | true | true |
isPublic UNCHANGED | true | true |
mechanicalOutputText UNCHANGED | Action: Fieldcraft Check (PB + chosen attribute). On success, halt the dying target's narrative clock. They remain at 0 Vitality until healed. | Action: Fieldcraft Check (PB + chosen attribute). On success, halt the dying target's narrative clock. They remain at 0 Vitality until healed. |
mirrorBuCredit UNCHANGED | 4 | 4 |
mirrorEligibilityNotes UNCHANGED | (empty) | (empty) |
mirrorVector UNCHANGED | VARIABLE_VECTOR | VARIABLE_VECTOR |
name UNCHANGED | Stabilize (Fieldcraft Aid) | Stabilize (Fieldcraft Aid) |
narrativeRule UNCHANGED | Standard stabilization per page 10. DM may also accept creative primitive-based stabilization (e.g., flash-freezing an artery). Out-of-combat use is common. --- **Fork guidance:** Engine flag — at vitality=0 transition, the engine allows a Fieldcraft Check (PB + chosen attribute) to halt the dying target's narrative clock. The target remains at 0 Vitality until healed. SEED — fork to specify which attribute is used for the stabilization check. Mirror: revoke (no stabilization capability). | Standard stabilization per page 10. DM may also accept creative primitive-based stabilization (e.g., flash-freezing an artery). Out-of-combat use is common. --- **Fork guidance:** Engine flag — at vitality=0 transition, the engine allows a Fieldcraft Check (PB + chosen attribute) to halt the dying target's narrative clock. The target remains at 0 Vitality until healed. SEED — fork to specify which attribute is used for the stabilization check. Mirror: revoke (no stabilization capability). |
tags ADDED | — | [] |