SwordWeave · Open-source TTRPG engine
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Stabilize (Fieldcraft Aid)

v1 → v2

+1 added+1 modified+15 unchanged
Fieldv1v2

buCost

UNCHANGED

44

category

UNCHANGED

VITALITY

VITALITY

costTier

UNCHANGED

Tier 1 — Minor (4 BU anchor)

Tier 1 — Minor (4 BU anchor)

hardModifiers

MODIFIED

[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:stabilize_capable",
    "forkHint": "Engine flag — at vitality=0 transition, the engine allows a Fieldcraft Check (PB + chosen attribute) to halt the dying target's narrative clock. The target remains at 0 Vitality until healed. SEED — fork to specify which attribute is used for the stabilization check. Mirror: revoke (no stabilization capability).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]
[
  {
    "kind": "modify",
    "value": "",
    "target": "behavior",
    "metadata": {
      "scopeName": "stabilize_capable",
      "targetScope": {
        "layer": null,
        "values": []
      },
      "behaviorName": "stabilize_capable"
    },
    "stacking": "unique-by-primitive",
    "condition": {
      "kind": "tags",
      "customTags": [
        "target:unconscious"
      ]
    },
    "operation": "set"
  }
]

iconColor

UNCHANGED

#ffffff

#ffffff

iconKey

UNCHANGED

nullnull

iconSource

UNCHANGED

nullnull

iconUrl

UNCHANGED

nullnull

isMirrorable

UNCHANGED

truetrue

isPublic

UNCHANGED

truetrue

mechanicalOutputText

UNCHANGED

Action: Fieldcraft Check (PB + chosen attribute). On success, halt the dying target's narrative clock. They remain at 0 Vitality until healed.

Action: Fieldcraft Check (PB + chosen attribute). On success, halt the dying target's narrative clock. They remain at 0 Vitality until healed.

mirrorBuCredit

UNCHANGED

44

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

UNCHANGED

VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Stabilize (Fieldcraft Aid)

Stabilize (Fieldcraft Aid)

narrativeRule

UNCHANGED

Standard stabilization per page 10. DM may also accept creative primitive-based stabilization (e.g., flash-freezing an artery). Out-of-combat use is common. --- **Fork guidance:** Engine flag — at vitality=0 transition, the engine allows a Fieldcraft Check (PB + chosen attribute) to halt the dying target's narrative clock. The target remains at 0 Vitality until healed. SEED — fork to specify which attribute is used for the stabilization check. Mirror: revoke (no stabilization capability).

Standard stabilization per page 10. DM may also accept creative primitive-based stabilization (e.g., flash-freezing an artery). Out-of-combat use is common. --- **Fork guidance:** Engine flag — at vitality=0 transition, the engine allows a Fieldcraft Check (PB + chosen attribute) to halt the dying target's narrative clock. The target remains at 0 Vitality until healed. SEED — fork to specify which attribute is used for the stabilization check. Mirror: revoke (no stabilization capability).

tags

ADDED

—
[]