SwordWeave · Open-source TTRPG engine
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Focused Presence (Global DC Modifier)

v4 → v5

+3 modified+32 unchanged
Fieldv4v5

bindings

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{}
{}

bindingSchema

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{}
{}

buCost

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44

category

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SHEET_AUGMENT

SHEET_AUGMENT

consequenceBehavior

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nullnull

contentHash

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1e69545742257157c7cc11d14c697ec87f3b4ae7ba5bfe2cb7e681085ab2f14b

1e69545742257157c7cc11d14c697ec87f3b4ae7ba5bfe2cb7e681085ab2f14b

costTier

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Tier 1 — Minor (4 BU anchor)

Tier 1 — Minor (4 BU anchor)

createdAt

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2026-07-04T06:51:51.283Z

2026-07-04T06:51:51.283Z

definitionKind

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EXPRESSION

EXPRESSION

hardModifiers

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[
  {
    "kind": "modify",
    "value": {
      "kind": "number",
      "value": 1
    },
    "target": "defense_dc",
    "metadata": {
      "targetScope": {
        "layer": "METRIC",
        "values": []
      }
    },
    "stacking": "stack",
    "operation": "add"
  }
]
[
  {
    "kind": "modify",
    "value": {
      "kind": "number",
      "value": 1
    },
    "target": "defense_dc",
    "metadata": {
      "targetScope": {
        "layer": "METRIC",
        "values": []
      }
    },
    "stacking": "stack",
    "operation": "add"
  }
]

iconColor

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#fde047

#fde047

iconKey

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lorc/cog

lorc/cog

iconProposedColor

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#fde047

#fde047

iconProposedKey

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lorc/cog

lorc/cog

iconProposedSource

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GAME_ICONS

GAME_ICONS

iconProposedUrl

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nullnull

iconSource

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GAME_ICONS

GAME_ICONS

iconUrl

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nullnull

id

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6464

isMirrorable

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truetrue

isPublic

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truetrue

mechanicalOutputText

MODIFIED

Add +[value] to [target].

Add +1 to Defense Dc.

mechanicalRule

MODIFIED

{}
{
  "value": {
    "kind": "number",
    "value": 1
  },
  "family": "GENERIC",
  "target": "Defense Dc",
  "operation": "add",
  "recipient": "SELF",
  "conditionText": ""
}

mechanicalTemplateText

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(empty)

(empty)

mirrorBuCredit

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44

mirrorEligibilityNotes

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(empty)

(empty)

mirrorVector

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VARIABLE_VECTOR

VARIABLE_VECTOR

name

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Focused Presence (Global DC Modifier)

Focused Presence (Global DC Modifier)

narrativeRule

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+1 to Character DC. Permanently raises the global baseline check threshold (5 + PB + Attribute Modifier) for all saving throws forced by the character. --- **Fork guidance:** Engine flag — raises the global baseline check threshold by +1 for all saving throws forced by the character. (Used a behavior flag because the character.defense.*Dc slots are for the entity's OWN defense, not the DC they force on others.) Mirror: revoke (no global DC bonus).

+1 to Character DC. Permanently raises the global baseline check threshold (5 + PB + Attribute Modifier) for all saving throws forced by the character. --- **Fork guidance:** Engine flag — raises the global baseline check threshold by +1 for all saving throws forced by the character. (Used a behavior flag because the character.defense.*Dc slots are for the entity's OWN defense, not the DC they force on others.) Mirror: revoke (no global DC bonus).

sourceOrigin

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user:user_3GBKnmCEvgYSjfeFqmAQrzO7cyP

user:user_3GBKnmCEvgYSjfeFqmAQrzO7cyP

tags

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[]
[]

targetScope

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{"layer":"METRIC","value":"CHARACTER_DC"}

{"layer":"METRIC","value":"CHARACTER_DC"}

templatePrimitiveId

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nullnull

updatedAt

MODIFIED

2026-09-14T09:55:41.842Z

2026-09-14T11:54:06.490Z

userId

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user_3GBKnmCEvgYSjfeFqmAQrzO7cyP

user_3GBKnmCEvgYSjfeFqmAQrzO7cyP