Compare versions
v1 → v2
| Field | v1 | v2 |
|---|---|---|
buCost UNCHANGED | 4 | 4 |
category UNCHANGED | SHEET_AUGMENT | SHEET_AUGMENT |
costTier UNCHANGED | Tier 1 — Minor (4 BU anchor) | Tier 1 — Minor (4 BU anchor) |
hardModifiers MODIFIED | [
{
"kind": "modify",
"value": 1,
"target": "behavior:global_dc_modifier",
"forkHint": "Engine flag — raises the global baseline check threshold by +1 for all saving throws forced by the character. (Used a behavior flag because the character.defense.*Dc slots are for the entity's OWN defense, not the DC they force on others.) Mirror: revoke (no global DC bonus).",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] | [
{
"kind": "modify",
"value": {
"kind": "number",
"value": 1
},
"target": "defense_dc",
"metadata": {
"targetScope": {
"layer": "METRIC",
"values": []
}
},
"stacking": "stack",
"operation": "add"
}
] |
iconColor MODIFIED | #fde047 | #ffffff |
iconKey MODIFIED | lorc/cog | null |
iconSource MODIFIED | GAME_ICONS | null |
iconUrl UNCHANGED | null | null |
isMirrorable UNCHANGED | true | true |
isPublic UNCHANGED | true | true |
mechanicalOutputText MODIFIED | (empty) | Operational Rule: Permanently raises the global baseline check threshold 5 + PB + Attribute Modifier + Purchased Modifiers for all saving throws forced by the character. |
mirrorBuCredit UNCHANGED | 4 | 4 |
mirrorEligibilityNotes UNCHANGED | (empty) | (empty) |
mirrorVector UNCHANGED | VARIABLE_VECTOR | VARIABLE_VECTOR |
name UNCHANGED | Focused Presence (Global DC Modifier) | Focused Presence (Global DC Modifier) |
narrativeRule UNCHANGED | +1 to Character DC. Permanently raises the global baseline check threshold (5 + PB + Attribute Modifier) for all saving throws forced by the character. --- **Fork guidance:** Engine flag — raises the global baseline check threshold by +1 for all saving throws forced by the character. (Used a behavior flag because the character.defense.*Dc slots are for the entity's OWN defense, not the DC they force on others.) Mirror: revoke (no global DC bonus). | +1 to Character DC. Permanently raises the global baseline check threshold (5 + PB + Attribute Modifier) for all saving throws forced by the character. --- **Fork guidance:** Engine flag — raises the global baseline check threshold by +1 for all saving throws forced by the character. (Used a behavior flag because the character.defense.*Dc slots are for the entity's OWN defense, not the DC they force on others.) Mirror: revoke (no global DC bonus). |
tags ADDED | — | [] |