SwordWeave · Open-source TTRPG engine
Rules & play guideAttributionsGitHub

Filters

No filters on this page.

Build & Preview

Compose your entity and watch the preview update live

No build context on this page.
Back to version history

Compare versions

Focused Presence (Global DC Modifier)

v1 → v2

+1 added+5 modified+11 unchanged
Fieldv1v2

buCost

UNCHANGED

44

category

UNCHANGED

SHEET_AUGMENT

SHEET_AUGMENT

costTier

UNCHANGED

Tier 1 — Minor (4 BU anchor)

Tier 1 — Minor (4 BU anchor)

hardModifiers

MODIFIED

[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:global_dc_modifier",
    "forkHint": "Engine flag — raises the global baseline check threshold by +1 for all saving throws forced by the character. (Used a behavior flag because the character.defense.*Dc slots are for the entity's OWN defense, not the DC they force on others.) Mirror: revoke (no global DC bonus).",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]
[
  {
    "kind": "modify",
    "value": {
      "kind": "number",
      "value": 1
    },
    "target": "defense_dc",
    "metadata": {
      "targetScope": {
        "layer": "METRIC",
        "values": []
      }
    },
    "stacking": "stack",
    "operation": "add"
  }
]

iconColor

MODIFIED

#fde047

#ffffff

iconKey

MODIFIED

lorc/cog

null

iconSource

MODIFIED

GAME_ICONS

null

iconUrl

UNCHANGED

nullnull

isMirrorable

UNCHANGED

truetrue

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

(empty)

Operational Rule: Permanently raises the global baseline check threshold 5 + PB + Attribute Modifier + Purchased Modifiers for all saving throws forced by the character.

mirrorBuCredit

UNCHANGED

44

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

UNCHANGED

VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Focused Presence (Global DC Modifier)

Focused Presence (Global DC Modifier)

narrativeRule

UNCHANGED

+1 to Character DC. Permanently raises the global baseline check threshold (5 + PB + Attribute Modifier) for all saving throws forced by the character. --- **Fork guidance:** Engine flag — raises the global baseline check threshold by +1 for all saving throws forced by the character. (Used a behavior flag because the character.defense.*Dc slots are for the entity's OWN defense, not the DC they force on others.) Mirror: revoke (no global DC bonus).

+1 to Character DC. Permanently raises the global baseline check threshold (5 + PB + Attribute Modifier) for all saving throws forced by the character. --- **Fork guidance:** Engine flag — raises the global baseline check threshold by +1 for all saving throws forced by the character. (Used a behavior flag because the character.defense.*Dc slots are for the entity's OWN defense, not the DC they force on others.) Mirror: revoke (no global DC bonus).

tags

ADDED

—
[]