SwordWeave · Open-source TTRPG engine
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Structural Hardening (Domain Resistance)

v1 → v2

+19 added+4 modified+12 unchanged
Fieldv1v2

bindings

ADDED

—
{}

bindingSchema

ADDED

—
{}

buCost

UNCHANGED

88

category

UNCHANGED

DEFENSIVE

DEFENSIVE

consequenceBehavior

ADDED

—null

contentHash

ADDED

—

babe257e98f134ee27e020093e016b9b1f6205eada644e49374afa51fd9e3a69

costTier

UNCHANGED

Tier 2 — Standard (8 BU anchor)

Tier 2 — Standard (8 BU anchor)

createdAt

ADDED

—

2026-07-04T14:56:49.407Z

definitionKind

ADDED

—

EXPRESSION

hardModifiers

UNCHANGED

[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:domain_resistance",
    "forkHint": "The engine halves damage from one specified domain. Fork to add a condition specifying the domain (fire, cold, etc.). The behavior flag itself is domain-agnostic — the engine reads the condition to know which domain the resistance applies to.",
    "stacking": "unique-by-target",
    "operation": "grant"
  }
]
[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:domain_resistance",
    "forkHint": "The engine halves damage from one specified domain. Fork to add a condition specifying the domain (fire, cold, etc.). The behavior flag itself is domain-agnostic — the engine reads the condition to know which domain the resistance applies to.",
    "stacking": "unique-by-target",
    "operation": "grant"
  }
]

iconColor

UNCHANGED

#e5e7eb

#e5e7eb

iconKey

UNCHANGED

willdabeast/orb-wand

willdabeast/orb-wand

iconProposedColor

ADDED

—

#e5e7eb

iconProposedKey

ADDED

—

willdabeast/orb-wand

iconProposedSource

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—

GAME_ICONS

iconProposedUrl

ADDED

—null

iconSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconUrl

UNCHANGED

nullnull

id

ADDED

—387

isMirrorable

MODIFIED

truefalse

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

Permanent Resistance (half damage) to one designated damage domain.

Add +[value] to [target].

mechanicalRule

ADDED

—
{}

mechanicalTemplateText

ADDED

—

(empty)

mirrorBuCredit

MODIFIED

80

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

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VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Structural Hardening (Domain Resistance)

Structural Hardening (Domain Resistance)

narrativeRule

MODIFIED

Elemental mastery — take half damage from the chosen domain (Fire, Gravity, etc.) --- **Fork guidance:** The engine halves damage from one specified domain. Fork to add a condition specifying the domain (fire, cold, etc.). The behavior flag itself is domain-agnostic — the engine reads the condition to know which domain the resistance applies to.

Elemental mastery — take half damage from the chosen domain (Fire, Gravity, etc.)

sourceOrigin

ADDED

—

system

tags

ADDED

—
[]

targetScope

ADDED

—

{"layer":"NARROW_FOCUS","value":null}

templatePrimitiveId

ADDED

—null

updatedAt

ADDED

—

2026-09-14T09:55:06.586Z

userId

ADDED

—null