Compare versions
v2 → v3
| Field | v2 | v3 |
|---|---|---|
bindings UNCHANGED | {} | {} |
bindingSchema UNCHANGED | {} | {} |
buCost UNCHANGED | 8 | 8 |
category UNCHANGED | DEFENSIVE | DEFENSIVE |
consequenceBehavior UNCHANGED | null | null |
contentHash UNCHANGED | 4d2fc8789e9f6c8dc8498d1618053f3079f7e5681fa127b0b130c2bd8f4b4a9a | 4d2fc8789e9f6c8dc8498d1618053f3079f7e5681fa127b0b130c2bd8f4b4a9a |
costTier UNCHANGED | Tier 2 — Standard (8 BU anchor) | Tier 2 — Standard (8 BU anchor) |
createdAt UNCHANGED | 2026-07-04T14:56:49.305Z | 2026-07-04T14:56:49.305Z |
definitionKind UNCHANGED | EXPRESSION | EXPRESSION |
hardModifiers UNCHANGED | [
{
"kind": "modify",
"value": 1,
"target": "behavior:reactive_bulwark",
"forkHint": "The engine reads the 'reactive_bulwark' behavior flag at reaction-resolution time and adds +2 to the entity's defenses when targeted. Fork to scope the bonus to a specific defense (physical, magical, mental) or to a specific target type.",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] | [
{
"kind": "modify",
"value": 1,
"target": "behavior:reactive_bulwark",
"forkHint": "The engine reads the 'reactive_bulwark' behavior flag at reaction-resolution time and adds +2 to the entity's defenses when targeted. Fork to scope the bonus to a specific defense (physical, magical, mental) or to a specific target type.",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] |
iconColor UNCHANGED | #e5e7eb | #e5e7eb |
iconKey UNCHANGED | viscious-speed/abstract-001 | viscious-speed/abstract-001 |
iconProposedColor UNCHANGED | #e5e7eb | #e5e7eb |
iconProposedKey UNCHANGED | viscious-speed/abstract-001 | viscious-speed/abstract-001 |
iconProposedSource UNCHANGED | GAME_ICONS | GAME_ICONS |
iconProposedUrl UNCHANGED | null | null |
iconSource UNCHANGED | GAME_ICONS | GAME_ICONS |
iconUrl UNCHANGED | null | null |
id UNCHANGED | 386 | 386 |
isMirrorable UNCHANGED | false | false |
isPublic UNCHANGED | true | true |
mechanicalOutputText MODIFIED | Add +[value] to [target]. | Grant 1 to Behavior:Reactive Bulwark. |
mechanicalRule MODIFIED | {} | {
"value": 1,
"family": "GENERIC",
"target": "Behavior:Reactive Bulwark",
"operation": "grant",
"recipient": "SELF",
"conditionText": ""
} |
mechanicalTemplateText UNCHANGED | (empty) | (empty) |
mirrorBuCredit UNCHANGED | 0 | 0 |
mirrorEligibilityNotes UNCHANGED | (empty) | (empty) |
mirrorVector UNCHANGED | VARIABLE_VECTOR | VARIABLE_VECTOR |
name UNCHANGED | Reactive Bulwark (DEFENSIVE) | Reactive Bulwark (DEFENSIVE) |
narrativeRule UNCHANGED | Spend an Independent Reaction Slot when targeted to gain immediate +2 defense against that attack. | Spend an Independent Reaction Slot when targeted to gain immediate +2 defense against that attack. |
sourceOrigin UNCHANGED | system | system |
tags UNCHANGED | [] | [] |
targetScope UNCHANGED | {"layer":"METRIC","value":"REACTION_SLOT"} | {"layer":"METRIC","value":"REACTION_SLOT"} |
templatePrimitiveId UNCHANGED | null | null |
updatedAt MODIFIED | 2026-09-14T09:55:05.377Z | 2026-09-14T11:53:41.367Z |
userId UNCHANGED | null | null |