Compare versions
v1 → v2
| Field | v1 | v2 |
|---|---|---|
bindings ADDED | — | {} |
bindingSchema ADDED | — | {} |
buCost UNCHANGED | 8 | 8 |
category UNCHANGED | DEFENSIVE | DEFENSIVE |
consequenceBehavior ADDED | — | null |
contentHash ADDED | — | 4d2fc8789e9f6c8dc8498d1618053f3079f7e5681fa127b0b130c2bd8f4b4a9a |
costTier UNCHANGED | Tier 2 — Standard (8 BU anchor) | Tier 2 — Standard (8 BU anchor) |
createdAt ADDED | — | 2026-07-04T14:56:49.305Z |
definitionKind ADDED | — | EXPRESSION |
hardModifiers UNCHANGED | [
{
"kind": "modify",
"value": 1,
"target": "behavior:reactive_bulwark",
"forkHint": "The engine reads the 'reactive_bulwark' behavior flag at reaction-resolution time and adds +2 to the entity's defenses when targeted. Fork to scope the bonus to a specific defense (physical, magical, mental) or to a specific target type.",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] | [
{
"kind": "modify",
"value": 1,
"target": "behavior:reactive_bulwark",
"forkHint": "The engine reads the 'reactive_bulwark' behavior flag at reaction-resolution time and adds +2 to the entity's defenses when targeted. Fork to scope the bonus to a specific defense (physical, magical, mental) or to a specific target type.",
"stacking": "unique-by-primitive",
"operation": "grant"
}
] |
iconColor UNCHANGED | #e5e7eb | #e5e7eb |
iconKey UNCHANGED | viscious-speed/abstract-001 | viscious-speed/abstract-001 |
iconProposedColor ADDED | — | #e5e7eb |
iconProposedKey ADDED | — | viscious-speed/abstract-001 |
iconProposedSource ADDED | — | GAME_ICONS |
iconProposedUrl ADDED | — | null |
iconSource UNCHANGED | GAME_ICONS | GAME_ICONS |
iconUrl UNCHANGED | null | null |
id ADDED | — | 386 |
isMirrorable MODIFIED | true | false |
isPublic UNCHANGED | true | true |
mechanicalOutputText MODIFIED | Reaction Shield (+2 Defense when targeted). | Add +[value] to [target]. |
mechanicalRule ADDED | — | {} |
mechanicalTemplateText ADDED | — | (empty) |
mirrorBuCredit MODIFIED | 8 | 0 |
mirrorEligibilityNotes UNCHANGED | (empty) | (empty) |
mirrorVector UNCHANGED | VARIABLE_VECTOR | VARIABLE_VECTOR |
name UNCHANGED | Reactive Bulwark (DEFENSIVE) | Reactive Bulwark (DEFENSIVE) |
narrativeRule MODIFIED | Spend an Independent Reaction Slot when targeted to gain immediate +2 defense against that attack. --- **Fork guidance:** The engine reads the 'reactive_bulwark' behavior flag at reaction-resolution time and adds +2 to the entity's defenses when targeted. Fork to scope the bonus to a specific defense (physical, magical, mental) or to a specific target type. | Spend an Independent Reaction Slot when targeted to gain immediate +2 defense against that attack. |
sourceOrigin ADDED | — | system |
tags ADDED | — | [] |
targetScope ADDED | — | {"layer":"METRIC","value":"REACTION_SLOT"} |
templatePrimitiveId ADDED | — | null |
updatedAt ADDED | — | 2026-09-14T09:55:05.377Z |
userId ADDED | — | null |