SwordWeave · Open-source TTRPG engine
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Reactive Bulwark (DEFENSIVE)

v1 → v2

+19 added+4 modified+12 unchanged
Fieldv1v2

bindings

ADDED

—
{}

bindingSchema

ADDED

—
{}

buCost

UNCHANGED

88

category

UNCHANGED

DEFENSIVE

DEFENSIVE

consequenceBehavior

ADDED

—null

contentHash

ADDED

—

4d2fc8789e9f6c8dc8498d1618053f3079f7e5681fa127b0b130c2bd8f4b4a9a

costTier

UNCHANGED

Tier 2 — Standard (8 BU anchor)

Tier 2 — Standard (8 BU anchor)

createdAt

ADDED

—

2026-07-04T14:56:49.305Z

definitionKind

ADDED

—

EXPRESSION

hardModifiers

UNCHANGED

[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:reactive_bulwark",
    "forkHint": "The engine reads the 'reactive_bulwark' behavior flag at reaction-resolution time and adds +2 to the entity's defenses when targeted. Fork to scope the bonus to a specific defense (physical, magical, mental) or to a specific target type.",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]
[
  {
    "kind": "modify",
    "value": 1,
    "target": "behavior:reactive_bulwark",
    "forkHint": "The engine reads the 'reactive_bulwark' behavior flag at reaction-resolution time and adds +2 to the entity's defenses when targeted. Fork to scope the bonus to a specific defense (physical, magical, mental) or to a specific target type.",
    "stacking": "unique-by-primitive",
    "operation": "grant"
  }
]

iconColor

UNCHANGED

#e5e7eb

#e5e7eb

iconKey

UNCHANGED

viscious-speed/abstract-001

viscious-speed/abstract-001

iconProposedColor

ADDED

—

#e5e7eb

iconProposedKey

ADDED

—

viscious-speed/abstract-001

iconProposedSource

ADDED

—

GAME_ICONS

iconProposedUrl

ADDED

—null

iconSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconUrl

UNCHANGED

nullnull

id

ADDED

—386

isMirrorable

MODIFIED

truefalse

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

Reaction Shield (+2 Defense when targeted).

Add +[value] to [target].

mechanicalRule

ADDED

—
{}

mechanicalTemplateText

ADDED

—

(empty)

mirrorBuCredit

MODIFIED

80

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

UNCHANGED

VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Reactive Bulwark (DEFENSIVE)

Reactive Bulwark (DEFENSIVE)

narrativeRule

MODIFIED

Spend an Independent Reaction Slot when targeted to gain immediate +2 defense against that attack. --- **Fork guidance:** The engine reads the 'reactive_bulwark' behavior flag at reaction-resolution time and adds +2 to the entity's defenses when targeted. Fork to scope the bonus to a specific defense (physical, magical, mental) or to a specific target type.

Spend an Independent Reaction Slot when targeted to gain immediate +2 defense against that attack.

sourceOrigin

ADDED

—

system

tags

ADDED

—
[]

targetScope

ADDED

—

{"layer":"METRIC","value":"REACTION_SLOT"}

templatePrimitiveId

ADDED

—null

updatedAt

ADDED

—

2026-09-14T09:55:05.377Z

userId

ADDED

—null