SwordWeave · Open-source TTRPG engine
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Structure Tier I

v1 → v2

+19 added+1 modified+15 unchanged
Fieldv1v2

bindings

ADDED

—
{}

bindingSchema

ADDED

—
{}

buCost

UNCHANGED

44

category

UNCHANGED

SIZING

SIZING

consequenceBehavior

ADDED

—null

contentHash

ADDED

—

968bfbf5c5a8903979c9066d08a6b68511d55f420df8e7ef846186d2b492df45

costTier

UNCHANGED

Tier 1 — Minor (4 BU anchor)

Tier 1 — Minor (4 BU anchor)

createdAt

ADDED

—

2026-07-04T06:51:48.282Z

definitionKind

ADDED

—

EXPRESSION

hardModifiers

UNCHANGED

[]
[]

iconColor

UNCHANGED

#fb923c

#fb923c

iconKey

UNCHANGED

delapouite/resize

delapouite/resize

iconProposedColor

ADDED

—

#fb923c

iconProposedKey

ADDED

—

delapouite/resize

iconProposedSource

ADDED

—

GAME_ICONS

iconProposedUrl

ADDED

—null

iconSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconUrl

UNCHANGED

nullnull

id

ADDED

—28

isMirrorable

UNCHANGED

falsefalse

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

Operational Rule: Simple, direct application of effects. Includes single target, self target, touch range application, line-of-sight single interaction, fixed object targeting, and direct point-based placement. These structures are precise, isolated, and non-distributive.

Add +[value] to [target].

mechanicalRule

ADDED

—
{}

mechanicalTemplateText

ADDED

—

(empty)

mirrorBuCredit

UNCHANGED

00

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

UNCHANGED

STANDARD_ONLY

STANDARD_ONLY

name

UNCHANGED

Structure Tier I

Structure Tier I

narrativeRule

UNCHANGED

Single-point application structures (single target, self target, touch range, line-of-sight single interaction, fixed object targeting)

Single-point application structures (single target, self target, touch range, line-of-sight single interaction, fixed object targeting)

sourceOrigin

ADDED

—

system

tags

ADDED

—
[]

targetScope

ADDED

—null

templatePrimitiveId

ADDED

—null

updatedAt

ADDED

—

2026-09-14T09:55:10.469Z

userId

ADDED

—null