Compare versions
v1 → v2
| Field | v1 | v2 |
|---|---|---|
buCost UNCHANGED | 12 | 12 |
category UNCHANGED | DOMAIN | DOMAIN |
costTier MODIFIED | Tier 3 — Major (12 BU anchor) | Tier 3: Major (12 BU anchor) |
hardModifiers UNCHANGED | [] | [] |
iconColor MODIFIED | #a78bfa | #ffffff |
iconKey MODIFIED | willdabeast/orb-wand | null |
iconSource MODIFIED | GAME_ICONS | null |
iconUrl UNCHANGED | null | null |
isMirrorable UNCHANGED | false | false |
isPublic UNCHANGED | true | true |
mechanicalOutputText MODIFIED | Operational Rule: High-level conceptual and systemic domains. Includes consciousness, identity, will, intent, thought, belief, information, probability (local manipulation), fate (limited scope), causality (bounded systems), narrative structure, memory systems (collective), archetypes, emotional ecosystems, societal structures, conflict, law, hierarchy, corruption, purity (conceptual), synchronization, divergence, coherence, entropy systems, dimensional interfaces (local), symbolic systems. These domains define how systems behave and relate. | Grants knowomancy |
mirrorBuCredit UNCHANGED | 0 | 0 |
mirrorEligibilityNotes UNCHANGED | (empty) | (empty) |
mirrorVector UNCHANGED | STANDARD_ONLY | STANDARD_ONLY |
name MODIFIED | Domain Access Tier III | Domain of Thought |
narrativeRule MODIFIED | Abstract / systemic domains (consciousness, identity, will, intent, thought, belief, information, probability local, fate, causality bounded, etc.) | Grants the ability to manipulate thought |
tags ADDED | — | [] |