Compare versions
v1 → v2
| Field | v1 | v2 |
|---|---|---|
buCost UNCHANGED | 4 | 4 |
category UNCHANGED | DOMAIN | DOMAIN |
costTier UNCHANGED | Tier 1 — Minor (4 BU anchor) | Tier 1 — Minor (4 BU anchor) |
hardModifiers UNCHANGED | [] | [] |
iconColor MODIFIED | #a78bfa | #ffffff |
iconKey MODIFIED | willdabeast/orb-wand | null |
iconSource MODIFIED | GAME_ICONS | null |
iconUrl UNCHANGED | null | null |
isMirrorable UNCHANGED | false | false |
isPublic UNCHANGED | true | true |
mechanicalOutputText MODIFIED | Operational Rule: Grounded, tangible reality domains. Includes physical matter and direct sensory reality spaces such as fire, water, air, earth, metal, stone, wood, ice, lightning, light, darkness, gravity (local), motion, force, sound, heat, cold, pressure, friction, vibration, smell, taste, touch, weather (basic), terrain, biological tissue (simple lifeforms), simple ecosystems. These domains are direct and observable, without abstract interpretation layers. | metal |
mirrorBuCredit UNCHANGED | 0 | 0 |
mirrorEligibilityNotes UNCHANGED | (empty) | (empty) |
mirrorVector UNCHANGED | STANDARD_ONLY | STANDARD_ONLY |
name MODIFIED | Domain Access Tier I | Domain of Metal |
narrativeRule MODIFIED | Concrete, physical domains (fire, water, air, earth, metal, stone, wood, ice, lightning, light, darkness, etc.) | Grants ferromancy |
tags ADDED | — | [] |