SwordWeave · Open-source TTRPG engine
Rules & play guideAttributionsGitHub

Filters

No filters on this page.

Build & Preview

Compose your entity and watch the preview update live

No build context on this page.
Back to Touch Memory Impression
Touch Memory Impression

PRIMITIVE

Touch Memory Impression

1 version published

  1. v1FULL snapshot8 BUlatestSlot into buildOct 2, 2026
    system / unpublished

    Initial publication — full snapshot of the content.

    Show reconstructed payload
    {
      "id": 23306,
      "name": "Touch Memory Impression",
      "tags": [],
      "buCost": 8,
      "userId": null,
      "iconKey": "viscious-speed/abstract-001",
      "iconUrl": null,
      "bindings": {},
      "category": "SENSORY_ARRAY",
      "costTier": "Tier 3 — author price 8 BU",
      "isPublic": true,
      "createdAt": "2026-10-02T13:04:55.134Z",
      "iconColor": "#e5e7eb",
      "updatedAt": "2026-10-02T13:04:55.134Z",
      "iconSource": "GAME_ICONS",
      "contentHash": "81336b901be8115bb3dbb3cb7ac22e1ca98559e1ca3cd3134ace7806c0b04b15",
      "targetScope": null,
      "isMirrorable": false,
      "mirrorVector": "STANDARD_ONLY",
      "sourceOrigin": "system:v12:curated:permission:touch-memory-impression",
      "bindingSchema": {},
      "hardModifiers": [],
      "narrativeRule": "On sustained bare contact with an object, seek an emotional impression left by a significant past use. The GM describes any impression the object retains. This does not reconstruct every event, identify every handler, or read a living mind.",
      "definitionKind": "EXPRESSION",
      "mechanicalRule": {
        "family": "DESCRIPTIVE"
      },
      "mirrorBuCredit": 0,
      "iconProposedKey": "viscious-speed/abstract-001",
      "iconProposedUrl": null,
      "iconProposedColor": "#e5e7eb",
      "iconProposedSource": "GAME_ICONS",
      "consequenceBehavior": null,
      "templatePrimitiveId": null,
      "mechanicalOutputText": "On sustained bare contact with an object, seek an emotional impression left by a significant past use. The GM describes any impression the object retains. This does not reconstruct every event, identify every handler, or read a living mind.",
      "mechanicalTemplateText": "",
      "mirrorEligibilityNotes": "This narrative permission has no meaningful mirrored numerical effect."
    }