SwordWeave · Open-source TTRPG engine
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Reaction Pulse

v1 → v2

+19 added+4 modified+12 unchanged
Fieldv1v2

bindings

ADDED

—
{}

bindingSchema

ADDED

—
{}

buCost

UNCHANGED

1010

category

UNCHANGED

ACTION_ECONOMY

ACTION_ECONOMY

consequenceBehavior

ADDED

—null

contentHash

ADDED

—

3f101e21dc82002765ed26236c5e801ea33964a321d09b0612553812ec0627ba

costTier

UNCHANGED

Tier 2 — Standard (10 BU anchor)

Tier 2 — Standard (10 BU anchor)

createdAt

ADDED

—

2026-07-04T14:55:56.569Z

definitionKind

ADDED

—

EXPRESSION

hardModifiers

UNCHANGED

[
  {
    "kind": "modify",
    "value": 1,
    "target": "action.reaction_window",
    "forkHint": "Adds +1 reaction window per round. Stacks. Mirror: subtract 1 (Reaction Liability — one fewer reaction per round).",
    "stacking": "stack",
    "operation": "add"
  }
]
[
  {
    "kind": "modify",
    "value": 1,
    "target": "action.reaction_window",
    "forkHint": "Adds +1 reaction window per round. Stacks. Mirror: subtract 1 (Reaction Liability — one fewer reaction per round).",
    "stacking": "stack",
    "operation": "add"
  }
]

iconColor

UNCHANGED

#e5e7eb

#e5e7eb

iconKey

UNCHANGED

lorc/stopwatch

lorc/stopwatch

iconProposedColor

ADDED

—

#e5e7eb

iconProposedKey

ADDED

—

lorc/stopwatch

iconProposedSource

ADDED

—

GAME_ICONS

iconProposedUrl

ADDED

—null

iconSource

UNCHANGED

GAME_ICONS

GAME_ICONS

iconUrl

UNCHANGED

nullnull

id

ADDED

—194

isMirrorable

MODIFIED

truefalse

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

Gain +1 additional Independent Reaction Slot per round.

Add +[value] to [target].

mechanicalRule

ADDED

—
{}

mechanicalTemplateText

ADDED

—

(empty)

mirrorBuCredit

MODIFIED

100

mirrorEligibilityNotes

UNCHANGED

(empty)

(empty)

mirrorVector

UNCHANGED

VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Reaction Pulse

Reaction Pulse

narrativeRule

MODIFIED

Expand the character's reaction loop — answer two distinct narrative catalysts in the same round. --- **Fork guidance:** Adds +1 reaction window per round. Stacks. Mirror: subtract 1 (Reaction Liability — one fewer reaction per round).

Expand the character's reaction loop — answer two distinct narrative catalysts in the same round.

sourceOrigin

ADDED

—

system

tags

ADDED

—
[]

targetScope

ADDED

—

{"layer":"METRIC","value":"REACTION_SLOT"}

templatePrimitiveId

ADDED

—null

updatedAt

ADDED

—

2026-09-14T09:55:12.347Z

userId

ADDED

—null