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Back to Focused Presence (Global DC Modifier) (fork)
Focused Presence (Global DC Modifier) (fork)

PRIMITIVE

Focused Presence (Global DC Modifier) (fork)

1 version published

  1. v1FULL snapshot4 BUlatestSlot into buildAug 20, 2026
    system / unpublished

    Initial publication — full snapshot of the content.

    Show reconstructed payload
    {
      "name": "Focused Presence (Global DC Modifier) (fork)",
      "tags": [],
      "buCost": 4,
      "iconKey": null,
      "iconUrl": null,
      "category": "SHEET_AUGMENT",
      "costTier": "Tier 1 — Minor (4 BU anchor)",
      "isPublic": true,
      "iconColor": "#ffffff",
      "iconSource": null,
      "isMirrorable": true,
      "mirrorVector": "VARIABLE_VECTOR",
      "hardModifiers": [
        {
          "kind": "modify",
          "value": {
            "kind": "number",
            "value": 1
          },
          "target": "defense_dc",
          "metadata": {
            "targetScope": {
              "layer": "METRIC",
              "values": []
            }
          },
          "stacking": "stack",
          "operation": "add"
        }
      ],
      "narrativeRule": "+1 to Character DC. Permanently raises the global baseline check threshold (5 + PB + Attribute Modifier) for all saving throws forced by the character.\n\n---\n\n**Fork guidance:** Engine flag — raises the global baseline check threshold by +1 for all saving throws forced by the character. (Used a behavior flag because the character.defense.*Dc slots are for the entity's OWN defense, not the DC they force on others.) Mirror: revoke (no global DC bonus).",
      "mirrorBuCredit": 4,
      "mechanicalOutputText": "Operational Rule: Permanently raises the global baseline check threshold 5 + PB + Attribute Modifier + Purchased Modifiers for all saving throws forced by the character.",
      "mirrorEligibilityNotes": ""
    }