SwordWeave · Open-source TTRPG engine
Rules & play guideAttributionsGitHub

Filters

No filters on this page.

Build & Preview

Compose your entity and watch the preview update live

No build context on this page.
Back to version history

Compare versions

Attribute Increment +2 physical when below 50% vitality (fork)

v2 → v3

+18 added+4 modified+13 unchanged
Fieldv2v3

bindings

ADDED

—
{}

bindingSchema

ADDED

—
{}

buCost

UNCHANGED

1212

category

UNCHANGED

SHEET_AUGMENT

SHEET_AUGMENT

consequenceBehavior

ADDED

—null

contentHash

ADDED

—

1e330f50a3ba5dace5b07f6764ee70dcdeb82c9b747c9c4ba57319d8f722d13a

costTier

UNCHANGED

Tier 3 — Major (12 BU anchor)

Tier 3 — Major (12 BU anchor)

createdAt

ADDED

—

2026-08-05T11:47:16.075Z

definitionKind

ADDED

—

EXPRESSION

hardModifiers

UNCHANGED

[
  {
    "kind": "modify",
    "value": {
      "kind": "number",
      "value": 2
    },
    "target": "attribute",
    "metadata": {
      "targetScope": {
        "layer": "ATTRIBUTE",
        "values": [
          "PHYSICAL"
        ]
      }
    },
    "stacking": "stack",
    "condition": {
      "kind": "tags",
      "customTags": [
        "actor:stat|vitality_pct|<|0.5"
      ]
    },
    "operation": "add"
  }
]
[
  {
    "kind": "modify",
    "value": {
      "kind": "number",
      "value": 2
    },
    "target": "attribute",
    "metadata": {
      "targetScope": {
        "layer": "ATTRIBUTE",
        "values": [
          "PHYSICAL"
        ]
      }
    },
    "stacking": "stack",
    "condition": {
      "kind": "tags",
      "customTags": [
        "actor:stat|vitality_pct|<|0.5"
      ]
    },
    "operation": "add"
  }
]

iconColor

MODIFIED

#ffffff

#fde047

iconKey

MODIFIED

null

lorc/cog

iconProposedColor

ADDED

—null

iconProposedKey

ADDED

—null

iconProposedSource

ADDED

—null

iconProposedUrl

ADDED

—null

iconSource

MODIFIED

null

GAME_ICONS

iconUrl

UNCHANGED

nullnull

id

ADDED

—11330

isMirrorable

UNCHANGED

truetrue

isPublic

UNCHANGED

truetrue

mechanicalOutputText

MODIFIED

Gets +2 physical when below 50% vitality.

Add +[value] to [target].

mechanicalRule

ADDED

—
{}

mechanicalTemplateText

ADDED

—

(empty)

mirrorBuCredit

UNCHANGED

1212

mirrorEligibilityNotes

UNCHANGED

Mirrorable - VARIABLE_VECTOR

Mirrorable - VARIABLE_VECTOR

mirrorVector

UNCHANGED

VARIABLE_VECTOR

VARIABLE_VECTOR

name

UNCHANGED

Attribute Increment +2 physical when below 50% vitality (fork)

Attribute Increment +2 physical when below 50% vitality (fork)

narrativeRule

UNCHANGED

When you are below 50% vitality you get extra powerful

When you are below 50% vitality you get extra powerful

sourceOrigin

ADDED

—

fork:53

tags

UNCHANGED

[]
[]

targetScope

ADDED

—null

templatePrimitiveId

ADDED

—null

updatedAt

ADDED

—

2026-09-14T09:55:07.747Z

userId

ADDED

—

user_3GBKnmCEvgYSjfeFqmAQrzO7cyP