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Back to Archmage's Strain Redirection Plate
Archmage's Strain Redirection Plate

CAPABILITY

Archmage's Strain Redirection Plate

1 version published

  1. v1FULL snapshot40 BUlatestSlot into buildJul 16, 2026
    system / unpublished

    Initial publication — full snapshot of the content.

    Show reconstructed payload
    {
      "name": "Archmage's Strain Redirection Plate",
      "tags": [
        "defense",
        "passive",
        "strain-mitigation",
        "style-a"
      ],
      "type": "PASSIVE",
      "iconKey": "sbed/shield",
      "iconUrl": null,
      "isPublic": true,
      "metadata": {},
      "effectIds": [],
      "iconColor": "#22c55e",
      "iconSource": "GAME_ICONS",
      "primitiveSlots": [
        {
          "role": "OTHER",
          "notes": "Hazard Transmutation",
          "quantity": 1,
          "slotLabel": "",
          "primitiveId": 204
        },
        {
          "role": "OTHER",
          "notes": "Condition Insulation",
          "quantity": 1,
          "slotLabel": "",
          "primitiveId": 202
        },
        {
          "role": "OTHER",
          "notes": "Perpetual Lock",
          "quantity": 1,
          "slotLabel": "",
          "primitiveId": 211
        }
      ],
      "verboseDescription": "**Composition:** Hazard Transmutation + Condition Insulation + Perpetual Lock.\n\nPermanent trait: when a capability inflicts a status condition on the caster via Strain feedback, the trauma is converted into an environmental hazard. Health unchanged; surroundings shift."
    }