CAPABILITY
1 version published
Initial publication — full snapshot of the content.
{
"name": "Archmage's Strain Redirection Plate",
"tags": [
"defense",
"passive",
"strain-mitigation",
"style-a"
],
"type": "PASSIVE",
"iconKey": "sbed/shield",
"iconUrl": null,
"isPublic": true,
"metadata": {},
"effectIds": [],
"iconColor": "#22c55e",
"iconSource": "GAME_ICONS",
"primitiveSlots": [
{
"role": "OTHER",
"notes": "Hazard Transmutation",
"quantity": 1,
"slotLabel": "",
"primitiveId": 204
},
{
"role": "OTHER",
"notes": "Condition Insulation",
"quantity": 1,
"slotLabel": "",
"primitiveId": 202
},
{
"role": "OTHER",
"notes": "Perpetual Lock",
"quantity": 1,
"slotLabel": "",
"primitiveId": 211
}
],
"verboseDescription": "**Composition:** Hazard Transmutation + Condition Insulation + Perpetual Lock.\n\nPermanent trait: when a capability inflicts a status condition on the caster via Strain feedback, the trauma is converted into an environmental hazard. Health unchanged; surroundings shift."
}