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CAPABILITY

Abyssal Despair (fork)

1 version published

  1. v1FULL snapshotlatestSlot into buildJul 8, 2026
    system / unpublished

    Initial publication — full snapshot of the content.

    Show reconstructed payload
    {
      "id": "26d4a9d0-e76c-4773-afd2-1b2b44ca1a68",
      "data": {
        "name": "Abyssal Despair (fork)",
        "tags": [
          "psychic",
          "wave",
          "aoe",
          "crowd-control",
          "high-tier"
        ],
        "type": "ACTIVE",
        "isPublic": true,
        "effectIds": [
          "58030eb8-f448-4e7f-afa6-eea6af6d59b5"
        ],
        "sourceType": "PSYCHIC",
        "primitiveSlots": [
          {
            "role": "DOMAIN",
            "notes": "",
            "quantity": 1,
            "slotLabel": "psychic domain",
            "primitiveId": 26
          },
          {
            "role": "RANGE",
            "notes": "",
            "quantity": 1,
            "slotLabel": "wave reach",
            "primitiveId": 35
          }
        ],
        "verboseDescription": "**Abyssal Despair** is a high-tier mentalist projection that unleashes a wave of pure psychic horror across multiple targets. The wave itself deals psychic damage and applies the nested **Shattered Composure** condition to each affected target — a total hysterical breakdown that pins them in place, locks their reactions, and forces defense penalties for the medium duration.\n\nThe capability is built from a **Domain Access Tier III** (psychic wave domain), an **AoE Sphere** primitive for the wave's footprint, a **Far Range** primitive, and the nested Shattered Composure effect. Source Type is psychic — all nested components inherit this designation downward per the Capability Template rules."
      },
      "sourceOrigin": "fork:f076525d-6647-46c3-97a8-ddc15c9e42d8"
    }