CAPABILITY
1 version published
Initial publication — full snapshot of the content.
{
"id": "26d4a9d0-e76c-4773-afd2-1b2b44ca1a68",
"data": {
"name": "Abyssal Despair (fork)",
"tags": [
"psychic",
"wave",
"aoe",
"crowd-control",
"high-tier"
],
"type": "ACTIVE",
"isPublic": true,
"effectIds": [
"58030eb8-f448-4e7f-afa6-eea6af6d59b5"
],
"sourceType": "PSYCHIC",
"primitiveSlots": [
{
"role": "DOMAIN",
"notes": "",
"quantity": 1,
"slotLabel": "psychic domain",
"primitiveId": 26
},
{
"role": "RANGE",
"notes": "",
"quantity": 1,
"slotLabel": "wave reach",
"primitiveId": 35
}
],
"verboseDescription": "**Abyssal Despair** is a high-tier mentalist projection that unleashes a wave of pure psychic horror across multiple targets. The wave itself deals psychic damage and applies the nested **Shattered Composure** condition to each affected target — a total hysterical breakdown that pins them in place, locks their reactions, and forces defense penalties for the medium duration.\n\nThe capability is built from a **Domain Access Tier III** (psychic wave domain), an **AoE Sphere** primitive for the wave's footprint, a **Far Range** primitive, and the nested Shattered Composure effect. Source Type is psychic — all nested components inherit this designation downward per the Capability Template rules."
},
"sourceOrigin": "fork:f076525d-6647-46c3-97a8-ddc15c9e42d8"
}