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Lexicon categories

29 Market families

Construction language

Resolution and expression

Character foundation

System and reality

Additional families

Lexicon category · canonical family

primitive

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Exact entries

Canonical references and community expressions

561 records

Domain Access Tier III

Template

Grant [domain] domain access.

Abstract and systemic domains: consciousness, identity, will, intent, thought, belief, information, local probability, limited fate, bounded causality, narrative structure, collective memory, archetypes, societies, conflict, law, hierarchy, synchronization, and symbolic systems.

System · v4 · 29 descendants
12 BU

Domain Access Tier I

Template

Grant [domain] domain access.

Grounded, directly observable domains: fire, water, air, earth, metal, stone, wood, ice, lightning, light, darkness, local gravity, motion, force, sound, heat, cold, pressure, friction, vibration, basic weather, terrain, simple tissue, and simple ecosystems.

System · v4 · 27 descendants
4 BU

Domain Access Tier II

Template

Grant [domain] domain access.

Hybrid physical and conceptual systems: life, decay, growth, memory, emotion, local time and space, disease, evolution, energy, magnetism, entropy, localized chaos, order, perception, language, adaptation, transformation, networks, resonance, balance, and instability.

System · v4 · 24 descendants
8 BU

Domain Access Tier IV

Template

Grant [domain] domain access.

Fundamental and reality-defining domains: existence, non-existence, reality, global causality, absolute time, global space, existential identity, probability fields, narrative authority, rule logic, paradox, void structures, origin and termination states, reality layers, and fundamental laws.

System · v4 · 19 descendants
16 BU

Practice Proficiency

Template

Grant proficiency in [Practice].

Establishes trained competence in one named Practice.

System · v4 · 80 descendants
4 BU

Attribute Increment

Template

Add +1 to Attribute.

Permanently expands one core Attribute, subject to tier score limits.

System · v4 · 22 descendants
12 BU

Defensive Save Upgrade

Template

Grant saving throw proficiency to self.

Adds full Proficiency Bonus to saves of one chosen Attribute.

System · v4 · 22 descendants
4 BU

Verb Access Tier I

Canonical

Grant [Tier I] verb access.

Unlock the complete Tier I verb vocabulary for basic physical and perceptual interaction: move, strike, push, pull, lift, drop, interact, sense, observe, touch, grab, throw, break, hold, release, dodge, crawl, run, and similarly direct actions. Buying this primitive grants the whole tier; it is not the purchase of a single verb.

System · v7 · 1 descendants
4 BU

Domain of Metal

Canonical

Grant [metal] domain access.

This domain covers metal as a directly observable material: sensing it and using permitted verbs to move, shape, join, separate, heat, cool, or otherwise affect it. The capability's verb tier and other primitives determine which interactions are available and at what scale.

System · v5
4 BU

Verb Access Tier II

Canonical

Unlock the complete Tier II verb vocabulary for changing existing states and properties: alter, combine, separate, enhance, weaken, suppress, extend, compress, reshape, redirect, convert, stabilize, amplify, reduce, transfer, infuse, extract, bind, disrupt, and channel. Buying this primitive grants the whole tier; it is not the purchase of a single verb.

System · v5
8 BU

Verb Access Tier II

Canonical

Grant [Tier II] verb access.

Unlock the complete Tier II verb vocabulary for changing existing states and properties: alter, combine, separate, enhance, weaken, suppress, extend, compress, reshape, redirect, convert, stabilize, amplify, reduce, transfer, infuse, extract, bind, disrupt, and channel. Buying this primitive grants the whole tier; it is not the purchase of a single verb.

System · v6 · 1 descendants
8 BU

Verb Access Tier I — Standard Expression

Canonical

Unlock the complete Tier I verb vocabulary for basic physical and perceptual interaction: move, strike, push, pull, lift, drop, interact, sense, observe, touch, grab, throw, break, hold, release, dodge, crawl, run, and similarly direct actions. Buying this primitive grants the whole tier; it is not the purchase of a single verb.

System · v5 · 2 descendants
4 BU

Negative Bias II — Named Practice

Canonical

Grant disadvantage to self.

Specialist shift. DM must be able to expose the affected Practice in play to grant credit.

System · v4 · 1 descendants
6 BU

Focused Presence (Global DC Modifier)

Canonical

Add +1 to Defense Dc.

+1 to Character DC. Permanently raises the global baseline check threshold (5 + PB + Attribute Modifier) for all saving throws forced by the character.


Fork guidance: Engine flag — raises the global baseline check threshold by +1 for all saving throws forced by the character. (Used a behavior flag because the character.defense.*Dc slots are for the entity's OWN defense, not the DC they force on others.) Mirror: revoke (no global DC bonus).

System · v5 · 1 descendants
4 BU

Thaumaturgic tracker

Canonical

Grant expertise to Awareness when self is when related to magical effects, objects and spells.

You are trained to notice magical residue, active spells, enchanted objects, and other thaumaturgic signs. Apply expertise when an Awareness check depends on detecting or interpreting such evidence.

System · v8 · 1 descendants
8 BU

Focused Edge

Canonical

Grant focused edge to self.

Gain Narrow Advantage on one chosen Narrative Focus (e.g., Awareness when tracking by scent)

System · v5 · 1 descendants
3 BU

Broad Familiarity

Canonical

Add +PB/2 to Prowess, Fieldcraft, Reason, Influence, Communion, Finesse, Awareness, Mysticism, Knowledge, and Intuition when self is not_proficient(any practice).

Add half Proficiency Bonus (rounded down) to all non-proficient checks. Requires no active Practice Proficiencies.


Fork guidance: The engine reads the 'broad_familiarity' flag and adds half Proficiency Bonus (rounded down) to all non-proficient checks. Prereq: no active Practice Proficiencies. This flag is auto-revoked when the entity gains a Practice Proficiency.

System · v6 · 1 descendants
8 BU

Very Far Range

Canonical

Set maximum range to Very Far (120 ft).

The capability can reach a target up to 120 feet away, spanning most battlefields and other long but directly observable distances.

System · v7 · 1 descendants
12 BU

Structure Tier IV

Template

Apply through a [structure].

Global, scene-wide, priority, inclusion/exclusion, state-triggered, recursive, or changing target rules.

System · v6 · 1 descendants
16 BU

Structure Tier III

Template

Apply through a [structure].

Expanding zones, moving fields, branching chains, conditional targets, layered regions, and reactive patterns.

System · v6 · 1 descendants
12 BU

Structure Tier II

Template

Apply through a [structure].

Small multi-target groups, chains, cones, radii, shaped areas, directional spreads, and fields.

System · v6 · 1 descendants
8 BU

Structure Tier I

Template

Apply through a [structure].

Single-target, self, touch, line-of-sight, fixed-object, or direct point application.

System · v6 · 1 descendants
4 BU

Verb Access Tier III

Canonical

Grant [Tier III] verb access.

Control over the internal structure of systems and entities. Includes restructure, reconfigure, invert, synchronize, entangle, merge or split systems, override local rules, impose constraints, unlock latent states, collapse subsystems, and redirect bounded causal chains.

System · v5
12 BU

Declared Rhythm Interruption

Canonical

Distract one listening target during a named repeating mundane task through a resolved sound action. The table determines a single contextual interruption, ending after that next task or recovery. No universal stunned state, lost turn, or fixed penalty follows.

System · v1
4 BU

Contextual Soot Obscuration

Canonical

One particular ordinary soot splash obscures a named target's sight until cleared or rinsed. Its exact consequence is described on the receiving effect and resolved at the table; this permission defines no universal blind state or fixed penalty.

System · v1
2 BU

Heat Screen Interposition

Canonical

Interpose available insulating material between one ordinary heat source and a bounded reachable area. It lasts while held intact and positioned. The table decides reduced exposure; it grants no typed damage resistance or universal immunity.

System · v1
4 BU

Small Material Join

Canonical

With clamps, tools, and compatible carried material, join two small ordinary parts for a stated task after setup. State length, load, and ending strain. Nothing is conjured, and unsupported spans still fail.

System · v1
4 BU

Bounded Surface Fracture

Canonical

With purchased material manipulation and an ordinary resolved action, weaken one reachable brittle nonliving section no larger than a handspan. State load that may break it and its repair ending. It does not automatically damage creatures, armor, or reinforced structures.

System · v1
6 BU

Fine Mechanism Quieting

Canonical

Pad one accessible small mundane mechanism with compatible material and work time so its usual rattle is reduced. Opening, strain, or worn padding ends it. This does not silence speech, attacks, magic, or all activity nearby.

System · v1
4 BU

Temporary Cover Placement

Canonical

Place an available rigid panel at a reachable scene point to shelter a stated line of approach until moved or broken. State dimensions and supported load. The table resolves blocked paths and exposure; this grants no automatic personal DC or universal cover bonus.

System · v1
4 BU

Exact entry preview

Domain Access Tier III

TemplateDOMAIN12 BU

Grant [domain] domain access.

Source
SYSTEM
Version
v4
Family
Domain Access
Expression
Domain Access
Lineage
29 direct · 29 descendants

Design meaning

Abstract and systemic domains: consciousness, identity, will, intent, thought, belief, information, local probability, limited fate, bounded causality, narrative structure, collective memory, archetypes, societies, conflict, law, hierarchy, synchronization, and symbolic systems.

This entryDomain Access Tier IIIby System

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