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231 public entries from the SwordWeave corpus. Sort, filter, fork what you like.

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Strike

primitive · VERB TIER

4 BU

The entity can express intent as a clean impact, blow, slash, shot, or forceful contact.

+2

Traveler's Cloak (Weather Resistance)

primitive · ITEM AUGMENT

0 BU

Heavy waxed traveling cloak. Item BU separate from character pool.

0

Star-Touched

race template · RACE

Descendants of those who walked the comet road. Born with light in their veins and an arcane attunement that manifests as a Cantrip at no cost.

+1

Domain Access Tier I

primitive · DOMAIN

4 BU

Concrete, physical domains (fire, water, air, earth, metal, stone, wood, ice, lightning, light, darkness, etc.)

+1

Blind Stun

effect

32 BU

Blind Stun is a complete sensory + motor shutdown. The target's vision is fully negated and their reaction slot is suppressed for the duration, leaving them blind, deaf to subtle cues, and unable to mount a counter-response. The effect is the canonical 'stunned' condition in the system — neither attack nor defense is permitted.

Built from a Sensory & Physiological Tag (vision disruption), a Cognitive & Agency Tag (reaction suppression), and a Reactive Bulwark (DEFENSIVE) inverted — instead of granting defense, it denies the target their own reactive response window. Universal stun primitive for physical, magical, or psychic sources.

stunblindcontrolcrowd-control
0

Aegis Shield

capability · PASSIVE

20 BU

A heavy physical shield that permanently bolsters defense and can be braced as a reaction to intercept incoming strikes. The wielder gains a permanent +1 to their Physical Defense (AC) score. When targeted by an incoming physical strike, they can choose to spend their Independent Reaction Slot to instantly add +2 to their defense against that specific attack.

0

Artificer

archetype template · ARCHETYPE

Part wizard, part engineer. The Artificer enchants and constructs in the field — the battlefield is their workshop.

+1

Verb Access Tier III

primitive · VERB TIER

12 BU

Structural/system-level action language. Control over internal structure of systems (restructure, invert, merge, etc.)

+1

Verb Access Tier II

primitive · VERB TIER

8 BU

Transformative action language. Manipulation of existing states and properties (alter, modify, combine, etc.)

+1

Verb Access Tier I

primitive · VERB TIER

4 BU

Basic physical + perceptual action language. Ground-level interaction with reality (move, strike, push, sense, etc.)

+1

Shattered Composure (fork)

effect

28 BU

Shattered Composure is a multi-mechanical hysterical breakdown condition. Combines movement speed zero, reaction locking, and defense penalties to mimic a total psychic collapse. Designed to be nested inside a larger psychic-wave capability to represent the full mechanical surface area of the meltdown.

Composed of Velocity Arrest (no movement), Blind Stun (reaction + perception denied), and a Cognitive & Agency Tag (defense penalty framing). This effect alone doesn't deal damage — it strips the target of all mechanical agency for the duration.

psychichystericalbreakdowncomplex
by Mashu
0

Domain of Storm (fork)

primitive · DOMAIN

8 BU

the forces of the storm. Rain, hail, lightning, wind, tornado.

by Mashu
0

Blind Stun (fork)

effect

36 BU

Blind Stun is a complete sensory + motor shutdown. The target's vision is fully negated and their reaction slot is suppressed for the duration, leaving them blind, deaf to subtle cues, and unable to mount a counter-response. The effect is the canonical 'stunned' condition in the system — neither attack nor defense is permitted.

Built from a Sensory & Physiological Tag (vision disruption), a Cognitive & Agency Tag (reaction suppression), and a Reactive Bulwark (DEFENSIVE) inverted — instead of granting defense, it denies the target their own reactive response window. Universal stun primitive for physical, magical, or psychic sources.

stunblindcontrolcrowd-control
by Mashu
0

Abyssal Despair (fork)

capability · ACTIVE

20 BU

Abyssal Despair is a high-tier mentalist projection that unleashes a wave of pure psychic horror across multiple targets. The wave itself deals psychic damage and applies the nested Shattered Composure condition to each affected target — a total hysterical breakdown that pins them in place, locks their reactions, and forces defense penalties for the medium duration.

The capability is built from a Domain Access Tier III (psychic wave domain), an AoE Sphere primitive for the wave's footprint, a Far Range primitive, and the nested Shattered Composure effect. Source Type is psychic — all nested components inherit this designation downward per the Capability Template rules.

psychicwaveaoecrowd-control
by Mashu
0

Verb Access Tier I (fork)

primitive · VERB TIER

4 BU

Basic physical + perceptual action language. Ground-level interaction with reality (move, strike, push, sense, etc.)

by Mashu
0

Structural Hardening (Domain Resistance) (fork)

primitive · DEFENSE

8 BU

Elemental mastery — take half damage from the chosen domain (Fire, Gravity, etc.).

by xeun
0

Water domain

primitive · DOMAIN

4 BU

Concrete, physical domains (fire, water, air, earth, metal, stone, wood, ice, lightning, light, darkness, etc.)

by Mashu
0

Structural Hardening (Domain Resistance)

primitive · DEFENSE

8 BU

Elemental mastery — take half damage from the chosen domain (Fire, Gravity, etc.).

by xeun
0

Earth Domain

primitive · DOMAIN

4 BU

Concrete, physical domains (fire, water, air, earth, metal, stone, wood, ice, lightning, light, darkness, etc.)

by Mashu
0

Abyssal Despair

capability · ACTIVE

20 BU

Abyssal Despair is a high-tier mentalist projection that unleashes a wave of pure psychic horror across multiple targets. The wave itself deals psychic damage and applies the nested Shattered Composure condition to each affected target — a total hysterical breakdown that pins them in place, locks their reactions, and forces defense penalties for the medium duration.

The capability is built from a Domain Access Tier III (psychic wave domain), an AoE Sphere primitive for the wave's footprint, a Far Range primitive, and the nested Shattered Composure effect. Source Type is psychic — all nested components inherit this designation downward per the Capability Template rules.

psychicwaveaoecrowd-control
0

Shattered Composure

effect

28 BU

Shattered Composure is a multi-mechanical hysterical breakdown condition. Combines movement speed zero, reaction locking, and defense penalties to mimic a total psychic collapse. Designed to be nested inside a larger psychic-wave capability to represent the full mechanical surface area of the meltdown.

Composed of Velocity Arrest (no movement), Blind Stun (reaction + perception denied), and a Cognitive & Agency Tag (defense penalty framing). This effect alone doesn't deal damage — it strips the target of all mechanical agency for the duration.

psychichystericalbreakdowncomplex
0

Compelled Focus

effect

24 BU

Compelled Focus is the system's clean translation of an MMO-style Taunt / Aggro mechanic — built purely by restricting the targets' mathematical options rather than using rigid behavioral mind-control. While active, the affected entity's reaction targeting is restricted: they can only spend their reaction slot against the source of the effect, not against any other target.

Composed of a Cognitive & Agency Tag (attention lock) plus a Behavioral Directive / Data Trace Masking that re-targets reaction permissions. The target still chooses to act — they just can't choose to act on anyone but you.

tauntaggropsychicemotion
0

Vertigo Spasms

effect

24 BU

Vertigo Spasms simulates complete inner-ear or mental disruption. The target experiences severe probability manipulation — every coordinated action becomes unreliable. The character's inner-ear or spatial-perception circuit is overridden, throwing off all coordination rolls for the duration.

Built from a Sensory & Physiological Tag (vestibular disruption) combined with a Cognitive & Agency Tag (motor coordination interference) and a Probability Bias primitive that introduces Negative Bias (Disadvantage) on Physical Checks for the duration. Common in psychic and air-domain attacks.

controldisorientationpsychicair
0

Corrosive Decay

effect

24 BU

Corrosive Decay is an ongoing structural erosion condition. While active, the target's physical protections degrade incrementally — each turn their effective defense threshold drops. Does not deal direct damage; instead makes the target a vulnerable target for the rest of the player squad to exploit.

Composed of Sensory & Physiological Tag (biological/material erosion) plus a Structural Hardening (Domain Resistance) inversion — the hardening modifier is applied to the attacker's bypass, not the target's own defense. Pairs naturally with acid or void domains.

erosiondefense-debuffdotacid
0
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